Welcome to Planet AvP.
AvP Map Reviews
Three Species. One Planet.

Planet AvP!
AvP2 movie!
AvP movie!
AvP2!
AvP!
Aliens: Extermination
Predator: Concrete Jungle!
AvP Extinction!

--Planet AvP | AvP Map Reviews
   

To win in AvP, you need to know about where you're fighting. With our map reviews, you can find out which strategies work on each map, what doesn't and work your way to victory.

Trapped - by Gary Langridge

"This map is far too limiting to get an enjoyable game out of it, with only the first floor area to fight on. The ground floor can be accessed but there is no way to get back and no equipment down there so A marine wouldn’t stand a chance down there, and a predator would have to be very careful. The lighting is pretty good though, but this doesn’t really help with the map being so poor."

By Leviathan

Stranded - by Gary Langridge

"The map has natural light that can’t be destroyed, if a few more maps had this they would be a lot better. The large space allows you to try out weapons better than other maps."

By Leviathan

Statue - by David Shipley

"Statue is a medium-sized, three-level map meant for at least four players. To get more in-depth, the map is made up of many rooms and many corridors - these make excellent places to dodge Discs; once that disc is after you, just turn to one of the corridors or rooms, and you're saved. In fact, this is the map where I learned the tactic."

By Leviathan

Jockey - by Gary Langridge

"This is a map that needs tactics, the less loss with the biggest weapon you’ve got strategy will only leave you with no ammo, and a bit foolish when the other players look round the corner at you. The central part of the map is always a good dueling area.

By Leviathan

Hive - by David Shipley

"Hive is a small-sized map meant for no less than three players. Most of the map consist of corridors, but there are two rooms that have... little surprises... The first room is very dark - which is covered in secreted resin - and boosts a Smartgun - this room I call the "Dark Room". The Smartgun in this room is ready to be taken by anybody brave (or foolish?) enough to enter there."

By Leviathan

Sewers - by Gary Langridge

"It is based around a big pipe around the outside with passages to rooms and other areas leading off it. It can get very dark quickly, and for players how dislike playing in the dark, could leave the game after about 2 to 3 minutes. If the lighting was better this map would be a lot better."

By Leviathan

Massacre - by Gary Langridge

"This map graphically is one of the best I have seen although not the fanciest, it draws you into it a lot, which really gives the map suspense especially with the AvP music disc (CD2). The only real problem with this map is it is pretty boring with 2 or 3 players. This map can get dark with over use of the SADAR and grenade launcher, but a change of vision mode and flares can soon sort that problem out."

By Leviathan


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