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AvP 3 - A Fan's Perspective

Hello there, readers! I know I haven't been on here in a while, but I am back now... at least for the moment to tickle your reading bone with a little article I like to call "AvP 3 - A Fan's Perspective". Written, of course, by your friendly neighborhood AthlonDude.

First off, let me start off by saying that I have been an Aliens fan ever since the movies, and even before, there were many Aliens games I tried out. I remember first playing AvP on the Atari Jaguar, which reminded me a lot of Doom, but was fun enough at the time. Then came AvP for the PC and it just scared the living hell out of me. And now AvP2 and the Primal Hunt expansion. All really good games in their own right, with their good points and bad points.

With that, let's take a look at what they had to offer us then, and what we they need to offer us in the future.

Aliens vs. Predator!

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First off, the single-player experience. Now in AvP 1, the single-player gameplay was pretty intense. It was a frantic run-from-place-to-place-hoping-you-wouldn't-run-into-any-of-those-creatures type of game, and if you did, you were hoping to survive. Lots of action, lots of fun, a little nerve racking at times, but not bad. Almost all weapons came straight from the movies, both Aliens and Predator, right down to the minigun. Good sounds - in fact I loved the sound! It was dynamic, and they gave the game a lot of atmosphere. The only down side was that there was no storyline, no climactic ending to shoot for, and no drive except to survive. Other key issues were left out or were just no good: eggs didn't hatch facehuggers, AI was terrible, no AI buddies helping you out, etc. Animations were smooth on the models, but they just seemed a bit predictable.

All in all a good game, just a bit of a let down after playing through other games like Half-Life.

Multiplay in AvP 1 was not very good at all, with a limited variety of maps, and no dedicated server or automap rotation. It just wasn't fun for very long. Got boring in a hurry, and left you feeling kind of cheated. Considering the possibility of having 3 very distinct species duking it out, you would have thought they would have spent more time on multiplay than anything else, but that was not the case...

Heck, even with the free downloadable maps, it still didn't help much.

Aliens vs. Predator 2!

Then comes AvP2, which was and still is a big refreshing change from the original. You could really tell that the developers took to heart what the fans had been posting in the forums. Almost everything I ever read ended up in the game, with the exception of the acid-spit. Singleplay was fantastic, a bit dry in some spots, but all in all it had almost everything the first one didn't: compelling storyline, better graphics, scripted sequences, better lighting, you name it. AI still needs work, and almost every possible ending was pretty lame in my opinion, but it was all good. Downside was I thought all the singleplay missions could have used about 3 more levels to kind of round out the story, and fill in the blanks - something Primal Hunt does, I suppose. Also, the animations on the characters don't seem to be as fluid as in the original... they seem to be a bit jerky.

Multiplay was handled well. They provided dedicated server support, bumped up the maximum number of players to 16, and allowed for class weapons, automap rotation, and even character model selection. Maps were a bit better than in the original, but none that were pulled straight from the movie, and that was a bummer. I think we all would have liked to have seen a detailed map of the LV-426 Hadley's Hope Complex, or perhaps a return of the Subway map from the original? and where was that infamous Jungle map, and Predator ship map we never got - I suppose that's for modders to make? And player selection could have been better. In No One Lives Forever, you could choose characters and skins, in AvP2 you only had character selection and that was it. Also, they should have had the key individuals in the line up like Harrison's Team. Same with the corportes... needed some corporate guards in there, and maybe some flamers. Selection of maps, and methods of play was neglected a bit as well. Coop mode would have been great for an Evac mission, or an Overrun map. Monolith did a good job but some of the obvious things that they left out really perplexed me.

So, what about AvP 3, you ask? Well, it's gonna take a lot to really bring out another hit. Rebellion did good, Monolith did great, but just who is going to be the next one to bring out that kick ass AvP experience? If I had it my way it would be Raven, or Valve. I say that because Raven and Valve both know a thing or two about AI, both have access to great game engines, and both have the kind of drive and energy to get the job done. If I had to choose a game engine it would be Quake 3, or the Serious engine. I chose those because they are both visually stunning, and handle lots of polygons well. Plus it wouldn't be such a drastic transition from the Monolith format. As far as what it should have, that's simple. I think they should have every type of alien and predator ever seen in any movie, plus maybe a new one. I think that multiplay should have many modes of play to include bot support, and multiple skin and character selections, to include actual characters from the movies. The animations need to be smooth, and the singleplay should have a good storyline with about 10 levels per species, and I think that if they plan on using the corporates, they should have a mission too. They should make it in such a way that you feel like your in the movie. Multiplay should have a wide variety of maps ranging from movie based maps, to futuristic maps, and even a few that aren't necessarily alien or predator in origin at all. They really need to knock this one out of the park and put AvP on the map for good!

In any case, these are my hopes and wishes for AvP 3. I can only sit back and wait and see what happens. I hope they make the right decision.

By AthlonDude
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