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--Planet AvP | Articles | My Take on Aliens vs. Predator III
   

My Take on Aliens vs. Predator 2I

Aliens vs. Predator 2I!

With the recent interview with Paul Pawlicki, gamers found out AvP 3 is going to be made, so I thought I’d express what I think it should be like. And maybe some of my ideas will make it to Sierra (pfft!). Heck, every game needs a storyline, so let's give this a shot...

The opening movie starts by seeing a Predator hunting on an alien planet - not the Alien planet, but just an alien planet. The Predator bags a trophy and heads back to the ship that brought him here, and proceeds to send a message to his homeworld. (We know it’s the homeworld, mainly because, as you’re reading, the camera pulls back to show the society built by the predators... perhaps some invisible buildings?)

It cuts to outer-space: we see a large USCMC starship, escorted by a wing of dropships, traveling back to Earth after it captured some Alien specimens and eggs. (We know it's heading for Earth because they've also sent a message about it) But when one of the Marine dropship passes the alien planet, with the Predator on it, the message gets intercepted.

The Predator!

In the foreground, a speeding Predator ship comes behind the marine ship. Shots are fired, and the marine ship ultimately does a nosedive straight to the planet -- in the process, dropping the eggs and cargo there.

This causes all hell to break lose.

While the Predators are hunting, the Marines are looking for a way out. The Aliens, slowing growing from impregnating a few Marine and Predator stragglers, are basically lost, but trying to start a new colony by capturing more hosts.

It’s a pretty general storyline, but if you look at the last two Aliens movies, they weren’t exactly award-winning novels, if you know what I mean.

Where are we... oh yeah, species and class type. Well, for single player, the player should be able to pick which species from the start; the type of Predator, or what species to face-hug in the Alien campaign, and instead of the 'Corporates' and the 'Marine Corps,' let's keep it simple and just go with the Army or something.

While on the topic of Humans, let's talk about exosuits. They made the game highly unfair, but to please the ones that enjoy the exosuits and please the ones that don’t, we’ll put them in but make the hydraulics on the legs broke or something, so the thing is stationary. (Don’t worry, there will be a lot of them) Or maybe make 'em real slow... just something to give them some kind of disadvantage.

As for the Queen, this also is unfair, so we're going to take her out in exchange for the Empress. (I don’t know how the Empress got there but she is) And if you don’t already know, the empress can’t move either - just kind of sits there and defends her eggs, but would require a great deal of health to break free.

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The Predator got screwed in the last two patches for AvP2. He is now the species that needs a miracle to win if the other players have exosuits or queens. To make it more fair for the Predator lovers out there, the species should be able to call on their ship for support as an expensive special ability, or something like that.

Weapons, the issue of what each species is allowed to have what, is very controversial.

In my opinion, the Marine is all around fine; he has semi-realistic weapons for long and short-range. Perfect.

The Alien can be improved by giving him the ability to spit acid a short distance. How will this help, you ask? Too many a time a Predator player has fired his deadly blasts at me and killing my helpless body. An acid-spit weapon would enable the alien to make its escape, or maybe attack the predator from behind. Of course, a limit would be put on this, so a gauge on your screen of how much acid you have left would be needed. You can raise your acid level by eating more food, even

In the movie, Predator 2 the Predator had the disc, but it in no way homed in on Danny Glover. So that ability is gone. The plasmacaster, of course, will still home-in, but only as the secondary fire mode is held down. Also, if the Predator is cloaked, and comes into contact with any water, it should short-circuit for a few seconds instead of automatically uncloaking.

The Alien!

In the first AvP game, the Alien was lightning fast. And when it ate its victim the health almost topped out... this should be brought back. If it's not, have things like 'alien buffalo' on the planet for a health boost for the Alien.

The Predator should have to find stuff to be able to use the Medicomp - like in Predator 2, when it used the drywall as part of its medical mixture.

When I played Return to Castle Wolfenstein, it took me a while to beat it. If you play AvP2, it can be done in a day or so. Make AvP 3 longer, man. Yeah, it's cool that you play three campaign missions, but if you put it all together it’s a really short game.

So, after a war on this alien planet, let's take this another step further. We could bring in more marines, and find that there's ancient alien technology in the ground, therefore changing the marine’s motive from survival to prosperity.

As for multi-player, they should use the Quake engine or something to that effect; make it so people can add bots, so this way a clan member can train on his/her own. Or for the poor dial-upper, he can play in DM maps without actually being online.

To conclude, AvP 3 has to make some definite changes if it wants the "Game of the Year" award. But even if it doesn’t make those changes, expect a good game anyway from the folks at Monolith Productions. And that’s all I have to say about that.

If you want to have your opinion expressed as well send it to me, and maybe I’ll compile an article all about the readers' views….

Thought Starter: Ever notice how much life is like games; you go through puberty, your 20’s and eventually make it to being “Over-the-hill”, just like stages or levels. During your life you will face many challenges and bullies, just like a boss. The major difference is, in life there is only one life, and no continues, or restarts.

By AuthorX
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