|
Aliens vs. Predator vs. Fanboy 2

Im
sure that by now most of you have heard about Aliens vs. Predator:
Extinction. Needless to say, diehard Aliens & Predator
fans are a wee bit angry over the whole thing. This game is
definitely oriented towards "fanboys", as theyre
called, and casual followers of the AvP series. I take it
that Planet AvPs readers are nearly all sincere AvP fans
who want to see an Extinction that is true to the series that
they became so enthralled by after seeing the movies. This
article is how I think AvP: Extinction, or any other AvP strategy
game for that matter, can and should be done to please the
devout crowd.
 |
Why
should any AvP strategy game be aimed towards hard-core Aliens
& Predator followers? Well its quite simple,
because theres so many of them, perhaps almost as many
as there are casual fans. The Aliens and Predator
films have surmounted a wealth of loyal followers over recent
years, and they are a force to be reckoned with. These supporters
of the movies, games, comics, books, etc. are the people who
will keep the series alive and thriving. Some dumb schmuck
who picks up Extinction because it has nifty box-art or because
its a Warcraft-like strategy game is not going
to make more money for Fox
in the long-term, or even make the general series more successful.
The diehard AvP fan, the gamer that picks up something new
from this series so he/she can experience the suspense of
a solitary blip on a motion tracker or splatter an aliens
guts all over a swarming hive will benefit Fox and EA
more. Thats why any and all strategy games based on
this license should be geared towards the hard-core crowd.
Next
question is how to please the dedicated multitude of AvP gamers.
This is answered relatively easy; keep the game true to the
Alien and Predator sagas/series. I know this isnt always
a painless effort because the two can often conflict with
each other, but in the past these tribulations have been solved
by leaning towards the Alien license because it is often more
engrossing and better-favored. Heres an example: scenery.
When making both Aliens vs. Predator games the developers
had to decide which movies they would follow surroundings-wise.
This predicament was solved effortlessly; both developers
made the decision to lean towards the scenery from the Aliens
movies because it would be more riveting and horrifying for
the player to battle through dark corridors, overrun compounds,
and terrifying hives ridden with aliens.
From
the screenshots of AvP: Extinction that have been released,
theres been no dilemma in seeing that the game is rather
unrealistic. For example: most pictures show 5 humans teaming
up against a single alien in an outside area. Although Im
glad that entire armies of the two arent fighting, you
would almost never see this type of scenario arise in the
movies. Aliens prefer to stay indoors and underground in their
hive, basically places where they can have the advantages
of surprise and choosing when/where to fight. Also, battling
aliens inside infested buildings is a hell-of-a-lot more frightening
than fighting them outside. I do know that many Alien and
Predator buffs have expressed their utmost disapproval over
this and other screenshots/info that have been released so
far. I applaud the developers for not making "armies"
of Predators and Aliens (well, so far I havent seen
any of this). EA probably
wanted to make the game similar to the Warcraft-Starcraft
series to avoid something like Empire Earth, where
massive forces of 300+ units clash with one another. Its
quite an awesome spectacle to see and play, but its
not the Aliens or Predator's style. Quite frankly,
Im glad they havent made the game a standard RTS,
such as Command & Conquer, or Age of Empires/Mythology.
With
all of the above being said, its important to keep the
game fun. I am 100% faithful that Electronic
Arts knew what it was doing when it chose the developer
that it did. Im sure the goods will in fact be delivered
and that the game will attract many people. Take a look at
some of Electronic Arts work on the PS2 and elsewhere,
and then you will understand why I know this. They have created
quality games in every genre theyve strayed into, theyre
professionals with years of experience, and they almost never
fail to please. With Electronic Arts heading this project
Im very hopeful that AvP: Extinction will be a high-quality
game, if not a game that will remain true to the original
series that it claims lineage from.
 |
The
Warcraft-strategy approach was smart, but something
that would be even more clever is a Commandos-tactical
approach. Having small squadrons of colonial marines fight
off numbers of aliens and lone predators in turn-based fashion
would be both realistic and fun. The player could choose,
alter, and command various troops/aliens/predators. Your groups
of around six could, say, contain 2 runners, 3 drones, and
a praetorian; or if you favor the Colonial Marines your group
could consist of, maybe 2 specialists, 1 heavy weapons, 1
sniper, and 2 demolition classes. As for the Predators, you
could choose a single class that suits your style from the
get go and stick with it throughout the entire game. Your
fighter/s could be fully customizable; prefer to have an extra
pistol instead of the marines K-Bar knife? No problem.
Would you rather bring extra medical supplies instead of extra
ammo for a mission? Fine. RPG elements could also be thrown
in such as experience points/honor points/instinct points
gained by fighting/collecting trophies/living longer. The
lone predator approach could be more similar to Arcanum
than a traditional turn-based strategy game; but the player
could still customize arsenals and attributes just like they
would with Humans. Aliens would have preselected traits depending
upon which classes the player chose. Their variety would come
in the sheer difference of play you would get from using them
rather than more traditional species found in this genre (Humans).
Tactics would vary greatly between the different races, with
Humans using teamwork and professional maneuvers, Aliens using
teamwork and instinctual tactics, and Predators using pure
skill and the drive for honor. Most tactical-type games give
the player a maximum of 4-8 characters to use at a given time,
and this is fine for Humans and Aliens, but when playing as
a lone Predator, the player would have to innovate in his/her
tactics very much so to win. Although most ! gamers arent
too familiar with turn-based strategies, let alone the time-unit
gameplay that goes along with them, (the player has a max
of time-units that are used for actions and he/she gives the
computer a turn once these time-units are gone) Im sure
that many AvP fans would greet this fresh approach with open
arms. I cant go on and on in an incredibly detailed
fashion, but I do basically think that a tactical approach
like Commandos 2, Fallout Tactics, or X-Com:
UFO Defense (for those of you who are old enough to remember
it) would work better than the current Warcraft-Starcraft
type game that is being developed.
Want
to play a classic turn-based strategy game? Download an X-Com:
UFO Defense demo
to see what I described above for your own eyes.
What
Ive presented her are mere suggestions and opinions
on what I believe can be done to make any strategy-tactical
AvP game successful, all the while remaining both fun and
true to the series. But whatever happens with AvP: Extinction
and future strategy games, I anticipate this series to live
on and win new prosperity (live long and prosper!). But since
most fans cannot affect the decisions of Fox,
EA, etc., well
just have to hope that Extinction will deliver some acid-spraying,
banshee-screaming, shotgun-pumping fun!
Im
very interested in hearing your opinions on what you thought
about this article. So please E-mail me if you can!
By
::GenoDice::
Comments?
Flames? Praise? Mail
feedback!
|