Three
Wild Rides through the Night: Part III - December
04, 2001 - by Windebieste
"Everybody
loves a carnival. The unforgettable sights, the smell of
popcorn and the joyful bubbling sound of the crowd mixed
with the loud cries of the Barker calling for attention
to particular attractions of interest. There is usually
livestock on show, cake-judging events and of course, the
rides. Always popular are the Ferris Wheel, the Roller Coaster
and the Ghost Train."
America
at War - September 16, 2001 - by Matt
Pruitt
"As
the usual employees and visitors of the World Trade Center
started their day off as they always have, sitting down
at their desk, looking at the pictures of their family and
friends, and doing everything that would take place any
other day. The factor they did not know, is that September
11, 2001 - would not be an ordinary day. Their lives, as well
as the people on the plane, were abruptly interrupted and
shattered as an airliner struck the first tower, ripping
a massive hole in it, as well as an emotional hole in the
heart of the United States citizens."
Three
Wild Rides through the Night: Part II - November
28, 2001 - by Windebieste
"For
Centuries, the Yautja have been visiting our World for purposes
of Sport and Initiation. They come in solitary pursuit of
worthy opponents as part of a cultural ritual that makes
this race amongst the most fearsome adversaries anywhere
in the known Galaxy. These Predators, as they are more widely
known to us, hail from a distant and unknown planet but
to them, and their superior technology, traversing the endless
black distances between the stars is no challenge."
Three
Wild Rides through the Night: Part I - November
14, 2001 - by Windebieste
"Before
recorded history, Mankind's relationship with the dark,
and the things that may lurk just beyond the realm of our
ability to perceive them, has been one combined of fear
and fascination. The darkness is the spawning ground where
our nightmares breed, and where the savage predators act
out their nocturnal pursuits in search of prey. So it has
always been, people have fended off the denizens of the
darkness. In ancient times the spear and the bow kept the
big cats and wolves at bay."
AvP
II Cheating - November 17, 2001 - by Tony
Volk
"You've
been a ravaging alien, or deadly predator or a mean marine.
You've had a few deaths, but mostly, you've been fraggin'
like mad. A new opponent enters. He kills you. Good, a worthy
opponent. He kills you again- a very worthy opponent! Third
round, you have him dead to rights. You've snuck up behind
him and unleash your fury. Only somehow, he survives! Worse,
he kills you! Soon, you start dying even when behind walls,
when jumping, when cloaked, etc. okay, this is not
a worthy opponent."
Mod-O'-Rama!
Ten Hot Mod Ideas for AvP2 - November 14, 2001 -
by Windebieste
"We
can expect from Monolith is for the tools and source code
for the game to be released so that the AvP2 Mod making
community can fire up and get cracking with creating their
own Mods. Certainly we can expect a gush of new maps, player/non-player
skins and other fine game embellishments we have seen for
original AvP. What the new game will deliver to us, however,
can only be guessed at..."
Weapons
of the USCMC - November 13, 2001 - by Michael
Kupari
"The
rifle is the basic weapon of the soldier. In the movie,
the Pulse Rifle was constructed by dressing up a .45 caliber
M1 Thompson Submachine Gun and attaching a pump action 12
Gauge Remington 870 shotgun under the barrel, to form the
pump grenade launcher. The design of the M41 makes sense;
the underbarrel grenade launcher is similar to the current
40mm M203."
Goodbye
to an Old Friend? - November 06, 2001 - by Windebieste
"Aliens
vs. Predator 2 is upon us, and with its arrival comes the
question: What will happen to the original AvP? Will people
still play the older game, or will the fans embrace the
new title wholeheartedly and discard the aging favourite
like an old sock with too many holes worn through?"
AvP
II Game Modification Ideas - November 05, 2001 - by
Phil Hickerson
"Though
no tools have been yet released for AvP2, here are some
(hopefully) realistic ideas I have for improvements to the
game when they do. These address issues myself and some
others have with the game."
Aliens
vs. Predator II - November 03, 2001 - by Phil
Hickerson
"I
will tell you outright- I have waited for this game since
the first day I played the original Alien versus Predator
that was developed by Rebellion Software in 1999 - . Why would
I be anticipating a sequel to a game the first time I played
it, you ask? Because for as neat as AvP was, it was chock-full
of issues."
AvP
II: A New Age of Modded Bliss - October 30, 2001 -
by Windebieste
"Like
most other fans of the original Aliens vs. Predator game,
the Planet AvP staff are pretty excited about the release
of the new title. To all of us it means a breathe of new
life for our fannish gaming joys and a new opportunity to
play as some of the meanest movie monsters ever to be depicted
in a computer game."
StarShip
Troopers: Roughneck Chronicles - October 23, 2001 -
by Tony Volk
"What's
this on your TV?!? Pulse rifles blasting, bits of bugs flying
everywhere, drop ships flaring descents, motion trackers
pulsing! A typical USCM assault? Nope. This is Starship
Troopers, the Roughneck Chronicles (RC)
to be precise. What the heck are is the Roughneck Chronicles?
RC is a fabulous animated TV series that highlights some
of the best CGI I've ever seen, big screen or not."
Ten
10: First Things to do with AvP2 - October 09,
2001 - by Praetor
"AvP
II will be hitting the shelves within a few weeks. The entire
world, no doubt, will want a copy of this game so it will
be a matter of who can shove the hardest to see who gets
a copy. So when you get home and take off the plastic wrap,
what comes next? What are the first ten things you'll do
when you get AvP2?"
AvP
II Puts Up Their Duke's - October 04, 2001 - by Windebieste
"Aliens
vs. Predator 2 is coming. That's a fact. It will be released
sometime before Christmas. That's a fact, too. Also of note
are a number of other First Person Shooters vying for my
(and your) attention. But what do these games have to offer
to attract me away from the second Aliens Versus Predator
title and can they sustain my attention? Will I be playing
AvP2 or will Return to Castle Wolfenstein take over as a
favourite title?"
Press
Any Key to Continue - October 03, 2001 - by Praetor
"When
the original Aliens Vs Predator was released for the PC,
many fans were disappointed to see that they were not able
to save the game during each mission. Most people were accustomed
to having unlimited saves during the game as in the more
popular hits at the time. One thing that made saving the
game unnecessary was the short length of each mission."
Anticipation
Versus Patience - September 25, 2001 - by Windebieste
"The
time is drawing near for the release of Aliens Versus Predator
2, the sequel to the movie based crossover game Aliens versus
Predator released in 1999 - by Fox Interactive. The sequel
promises to improve on the original game in every department
with improved graphics, new game engine, a greater variety
of character classes and a whole new range of Multi player
options to run amuck with your friends and online opponents
in."
Avert
the Advert? - September 04, 2001 - by Praetor
"Now
lowering the cost of games [through advertisements] seems
very skeptical. Hypothetically if a game were to sell one
million units the game developers would have to receive
several million dollars just to lower the price a couple
dollars. Despite the low possibility of this happening,
deciding whether to buy one game versus another could be
a matter of only five dollars.
The most probable use of extra funding would most likely
be to spend a few extra months to refine a game and smooth
out textures, add new maps, and maybe even get more publicity."
Interior
VS Exterior - August 28, 2001 - by Praetor
& Matt Pruitt
"Both
Interior and Exterior levels have been used in AvP and both
are said to be in AvP2. But which is really better? Praetor
and Matt Pruitt go down on the facts and discuss the good,
the bad, and the ugly of each. Their position in this article
may not reflect their true opinions. If we do happen to
get one of the facts wrong, please people, no hate mail.
"Praetor: What could
be better than the outdoors? Fresh air, blue skies, and
bunnies on the hills!
"Matt:
For you indoor players, you all know how hard it is to move
around in small hallways, so trap your opponent in a corner
and light him up with the oh so beautiful, minigun!"
Two
Guns are Better than One - August 23, 2001 - by Praetor
"First
off, we need to know why it's important that the player
is always alone. Unlike many other first-person shooters,
AvP is filled with constant surprise attacks that keep us
on the edge of our seats. The feeling of being alone is
there to keep us that way. With Aliens sneaking in from
in front of you, behind you, on top of you, and even below
you, it will be best for you to stay focused on staying
alive and less on trying to make allies keep up with you
and worrying about what they're doing."
AvP
II Demo Review - August 16, 2001 - by Tony
Volk
"The
sound and graphics are great (if you can deal with them-more
on that in the bad). Everything looked superb, the sounds
were great (including radio chatter) and the map's detail
was nice. I thought that the aliens were a little skinny
with odd faces, but they still looked good (just like in
the screenshots). The music was very well-suited, but it
tended to come on when an alien attacked, which gave them
away should they try to sneak up on you! The weapons are
cool, with the pulse rifle sounding much more like the movie
(as do the aliens for that matter)."
Top
10: Excuses for Getting Fragged - July 10, 2001 -
by Praetor
"When
you get fragged in a game, what do you do? Do you continue
playing? Do you try and get revenge? Or do you come up with
some lame excuse as to why you got killed?"
AvP
II Characters - June 29, 2001 - by Tony
Volk
"Among
the many changes coming to the new version, perhaps one
of the most intriguing is the addition of new character
types. A lightweight and heavyweight pred, an exoskeleton
marine and a dog alien may all grace the new lineup. But
are these additions welcome variety or useless clutter?"
Cheapness
of Champions: Marine Edition - June 21, 2001 - by
Praetor
"Marines
specialize in a variety of weapons due to their weak physical
capabilities. On several occasions I have heard almost every
single weapon in the Marine's arsenal being referred to
as cheap. Weapons not included in this editorial are the
Flame-thrower and Pistol(s). I'll just start at the top
and work my way down..."
AvP
II Maps - June 15, 2001 - by Tony
Volk
"One
of the things that clearly set AvP apart from the other
shooter games was just how absolutely, positively, freakingly
scary it was to play the marine. The claustrophobic paranoia
was absolutely delicious. I remember walking through the
first level and jumping at every corner only to finally
meet the first alien and promtly die screaming with the
trigger firmly depressed! That was the first time any game
had reminded me of the original films, and I could appreciate
the packaging of spare boxers with the game!"
Cheapness
of Champions: Predator Edition - June 05, 2001 - by
Praetor
"The
Predator is given high-tech weaponry and requires energy
to use about half of its weapons. Accuracy is an important
trait of excellent Predator players and is required to use
most of these weapons effectively.
Never in all of my journeys have I heard of the wristblades
being called cheap so they will be exempted from this."
Interview
with a Pirate - June 03, 2001 - by The_Ranger
I have
had the opportunity to conduct a live interview with a pirate
in my hometown. Whatever my personal opinions, I have tried
to be as open-minded as possible to all arguments. What
follows may shock you.
I interviewed Time2DieUBum, a confessed software pirate.
He is not unknown in our AvP community, but this article
goes to all games in all genres. Anything in italics is
a post-interview note I have made in response to one of
Time2DieUBum's answers.
Aliens
vs. Predator II - Past to Present - May 31, 2001 -
by Matt Pruitt
"What
does AvP2 have in store for us? That's what I have been
asking, and I'm sure most every other Aliens and Predator
fan out there. This article will take you back to the first
rumors of AvP2 and to the facts of the present."
Cheapness
of Champions: Aliens Edition - May 29, 2001 - by Praetor
"I
seem to hear that word quite often now used by many unhappy
gamers. It seems that many weapons featured in AvP Gold
are considered by many to be 'cheap'. By this of course
I don't mean easily affordable to buy in the black market.
So what is wrong with these weapons? Are they too powerful,
too fast, or possibly aim for you? If you answered 'yes'
to any of those reasons stated then you should read on because
I will now explain why these weapons are not cheap."
AvP
II Maps - June 15, 2001 - by Tony
Volk
"One
of the things that clearly set AvP apart from the other
shooter games was just how absolutely, positively, freakingly
scary it was to play the marine. The claustrophobic paranoia
was absolutely delicious. I remember walking through the
first level and jumping at every corner only to finally
meet the first alien and promtly die screaming with the
trigger firmly depressed! That was the first time any game
had reminded me of the original films, and I could appreciate
the packaging of spare boxers with the game!"
Cheapness
of Champions: Predator Edition - June 05, 2001 - by
Praetor
"The
Predator is given high-tech weaponry and requires energy
to use about half of its weapons. Accuracy is an important
trait of excellent Predator players and is required to use
most of these weapons effectively.
Never in all of my journeys have I heard of the wristblades
being called cheap so they will be exempted from this."
Interview
with a Pirate - June 03, 2001 - by The_Ranger
I have
had the opportunity to conduct a live interview with a pirate
in my hometown. Whatever my personal opinions, I have tried
to be as open-minded as possible to all arguments. What
follows may shock you.
I interviewed Time2DieUBum, a confessed software pirate.
He is not unknown in our AvP community, but this article
goes to all games in all genres. Anything in italics is
a post-interview note I have made in response to one of
Time2DieUBum's answers.
Aliens
vs. Predator II - Past to Present - May 31, 2001 -
by Matt Pruitt
"What
does AvP2 have in store for us? That's what I have been
asking, and I'm sure most every other Aliens and Predator
fan out there. This article will take you back to the first
rumors of AvP2 and to the facts of the present."
Cheapness
of Champions: Aliens Edition - May 29, 2001 - by Praetor
"I
seem to hear that word quite often now used by many unhappy
gamers. It seems that many weapons featured in AvP Gold
are considered by many to be 'cheap'. By this of course
I don't mean easily affordable to buy in the black market.
So what is wrong with these weapons? Are they too powerful,
too fast, or possibly aim for you? If you answered 'yes'
to any of those reasons stated then you should read on because
I will now explain why these weapons are not cheap."
The
Way I See It - May 01, 2001 - by Mat
Carter
"In
the recent Planet AvP in Review, I started a little rant
in the Final Thoughts column that I thought could be better
expressed as a complete editorial. I was basically commenting
on how the Aliens vs. Predator community had once again
fired up these past few months; we were seeing a lot more
community activity be it creative or simple, passive game
playing. The reason behind this flux of activity is an open
debate, but I'm going to shed some light onto the AvP community
as a whole: the way I see it."
The
GSA-MPlayer Merger - April 26, 2001 - by LunaV
"Yup.
That's just what MPlayer
and GameSpy Arcade
did. Why? Well, the whole story is MPlayer was bought out
by GSA. MPlayer was part of a company that is now focusing
on making voice recognition products, and with the elimination
of their multi-player service, can dedicate their resources
more fully to their products. In English? GSA bought out
MPlayer And the company that runs MPlayer is dedicating
themselves to making other products. Both MPlayer and GSA
have pros and cons. I'll list them here in no particular
order."
Merger:
1 + 1 = 1? - April 23, 2001 - by Praetor
"Anyone
that plays Aliens vs. Predator online should know, unless
they live in a cave, that GameSpy Arcade has merged with
MPlayer to form one gaming service. Everyone has their own
opinion about this and many of them would have the word
[censored] written all throughout it. I mean, I
have been a GameSpy Arcade Administrator/Helper before,
during, and after this transition. As these events took
place I was able to see the first of the MPlayers arrive
on GSA and the reactions of them and the ones that followed.
Now I will give my opinion on the situation."
What
has Happened to My Games - April 06, 2001 - by Nick
"Skull Reaver" Gillham
"Anyone
remember the days of the NES, Master System, Amstrad, Spectrum,
SNES and Megadrive? Remember the games you used to play
on those machines? Remember how fun they were? Remember
how many times you used to play them over and over? What
the Hell happened???!!! Not long ago I played games
to death, I would wear out my cassettes and cartridges playing
games as many times as possible, because I wanted to. Because
they got my pulse racing, and something about them kept
bringing me back. Games like..."
Back
to the Dark Ages - April 04, 2001 - by Mat
Carter
"If
you're as nostalgic as myself, you'll have a hefty collection
of ancient gaming machines and a plethora of tapes, floppy
disks and cartridges stashed away somewhere gathering dust.
Every now and then you'll catch a glimpse of this holy grail
of gaming memories and find yourself daydreaming about those
happy days where the 16 color, 320x200 resolution graphics
were state of the art and supremely realistic. The next
thing you know, you're sitting in the living room with a
crusty gaming rig on your lap, filled with the excitement
of a 10-year-old as you insert your favourite game and prepare
to relive the memories…"
My
Opinion, by Others - March 29, 2001 - by Praetor
"Today
I will be discussing the single player missions in AvP.
We seem to always focus on the multi-player aspect of the
game and think of new ways to improve it. I headed back
out to GameSpy Arcade and asked a couple people a few questions
about what they thought of the single player section of
the game. I also added my own comments after each question."
Cheating
and Newbies - March 27, 2001 - by LunaV
"Well,
first of all, let's define things. Cheating in it's truest
form is usually manipulating a program so others just can't
beat you. No, I'm not talking chucking grenades about or
using flares while people are using the Image Intensifier.
I mean, using patches for things like God Mode, Jet Pack
in multi-player, switching species in the middle of Death
Match or Species Deathmatch, etc. Newbies. In my opinion,
I believe there are two true types. A newbie is classified
as any one new to the game. I am new, yes. However, the
newbie everyone takes as an insult is the one who goes 'i'm
gonna kick ur L4ME @$$' or the one who asks how to..click
into a game."
You
Only Live Twice - March 19, 2001 - by Praetor
"I
am sorry to disappoint the James Bond fans out there but
this is not about the movie. Instead, I will talk about
the feature in the game that allows for a certain number
of lives in a multi-player game. This feature is often left
unused in many games. I say this for GameSpy Arcade, as
I do not use Mplayer. Below I will list the way that this
works as well as fun ways of using it."
What's
in Your Backpack? - March 06, 2001 - by Praetor
"The
first is the Pulse Rifle marine. This is a good choice for
people who never use any guns that they pick up. Like any
specialist, you will not have to worry about picking up
any other guns (except pistols) so your preferred weapon
is always on. The Pulse Rifle marine comes with 15 pulse
grenades and 9 magazines of 99 rounds. This should last
you a very long time and can prove to be a lot of firepower.
But because this is a rather basic gun, you may find yourself
outgunned in most situations. I would recommend this to
the higher skilled marines that are looking for a challenge."
The
Special People - February 24, 2001 - by Praetor
"My
first article for Planet AvP is about marine specialists.
Although you may think that some of them are a cheap way
of winning, it may become more difficult to play. I will
go through each of the specialists and talk about their
strengths and weaknesses.
"The first is the Pulse Rifle marine. This is a good
choice for people who never use any guns that they pick
up. Like any specialist, you will not have to worry about
picking up any other guns (except pistols) so your preferred
weapon is always on. The Pulse Rifle marine comes with 15
pulse grenades and 9 magazines of 99 rounds."
AvP
Multi-Player Article Part IIb: Maps and Games -
February 15, 2001 - by Tony
Volk
"Well,
last week I talked about the technical aspects of gameplay
and the weapons (you can find them here
and here). Now it's time to
focus on the places and goals behind the use of those weapons.
Since maps are a hot topic right now, I'll start with them."
AvP
Multi-Player Article Part IIa: Game Play - February
08, 2001 - by Tony
Volk
"Well,
on to part two of my commentary about AvP multiplay. If
you don't know what this is about, check out the first article
(which Dave will be linking about
here ["Yeah, ya' welcome." - David]).
So moving on from the technical aspects of the game, it's
on to the actual game play."
AvP
Multi-Player Article Part I: Technical Aspects -
February 08, 2001 - by Tony
Volk
"Welcome
to the first article in a three-part series that will look
at the experience of multi-player AvP. The technical aspects,
game play and community will all be addressed. But why focus
on the multi-player part of a game that has perhaps one
of the most emotionally-charged single player games out
there? Well, sooner or later, single-player is finished,
and the tenth time playing each level gets tiresome. That's
when multi-player becomes critical for the continued enjoyment
of the game. Furthermore, an increasing number of game players
in general are purchasing games specifically for their multi-player
play."
Predator
Climbing - January 16, 2001 - by Tony
Volk
"You've
just blasted that pesky Alien to bits, and are now waiting
for that hapless Marine to wander into the room so that
you can shoot him with your spear gun. All you need is the
perfect place to snipe your prey from. Spotting a ledge,
you walk over and try to jump. It's too high. So, awkwardly,
and loudly, you start firing your spear gun and jumping
in an effort to reach that ledge. Maybe you'll get lucky
and get the two good shots you'll need to reach it. In any
case, it doesn't matter since the saavy Marine heard your
grunting jumps and the shots from your gun. Switching to
his Vulcan cannon, he promptly blasts you into a messy,
green oblivion."
Alien
Resurrection Review - November 06, 2000 - by Phil
Hickerson
"Come
one, come all, to the official Planet AvP review of what
some are calling the end all Aliens gaming experience, Alien
Resurrection! Predator here, and I have been hacking away
at the game to bring you a no-punches-pulled final word
of what I personally expected from the title, and whether
or not it delivered. AR has been in the works for
more than three years and went from something along the
lines of Dino Crisis, into a full-blown first person survival
horror title. That's right, you read this correctly. This
game isn't Alien versus Predator on PlayStation. It's purely
about survival, and this game makes that pretty damned hard.
Though AR is definitely a good, good game, a few
stumbling blocks do hinder the experience, ultimately keeping
it from greatness. So that it is easier for me to write
and for you to read, I am going to do this in categories.
Is that a problem? Didn't think so!"
My
First Time - October 18, 2000 - by Raven
"Yep,
I'd like to share my first time with everyone... my first
time playing AvP that is, although my first experience with
the opposite sex is quite a story. Anyway, I'm going to
tell you all about my first time playing AvP and what really
appealed to me so that I've continued to play it and can't
wait to get my grubby little hands on AvP2. It was one
boring Sunday afternoon, I'd just finished my afternoon
snack when my friend burst in with his computer under one
arm and the holy grail of games under the other. (So I exaggerate
a little). Whichever way, he passed me AvP while he setup
his computer and within moments I was going to get my first
taste of the action game that would forever change the way
I sleep at day (errr night)."
The
Talented Mr. Shipley - September 19, 2000 - by David
Shipley
"So, what
exactly is the point of this article here? Well, everyday,
I usually have this big grin on my face, and most people
think I'm a lunatic. You see, I've learned... the meaning
of life - the hard way - I've learned... how fragile
and horrible it can be... I've learned that if the worse
thing in my life is getting up early in the morning, almost
hitting some car (in which the owner would then flash me
the Universal Symbol of Happiness), or sitting in occasional
traffic jam, I have nothing to complain about. I've learned
this lesson... in Indonesia. And I'd like to share the experiences
that helped teach me this lesson."
Censorship
Take 2 - August 29, 2000 - by Skull
Reaver
"Right,
how many people watch wrestling here? I see some hands,
obviously a few people are lying. But anyway, you'll notice
that they have altered Steven Richard's character to a bloke
who likes to censor things and while making them more enjoyably
for him, he is ruining the fun for everyone else. I'm surprised
this isn't hitting a nerve of the community censors out
there who are viewing this and must realise that the WWF
are taking the piss out of them. But I digress, back to
the point."
No
One Lives Forever Facts, Not Fiction - July 20,
2000 - by Skull Reaver
"What
you read below are the specs for Monolith's
forthcoming FPS No-One Lives Forever. Now, while
I've put comments below nearly every gameplay element and
have posted this here at Planet AvP none of this is to be
taken as if it will be included in AvP2.
I must stress this fact as we don't want hundred's of you
bombarding me and Monolith with E-Mails and phone calls
demanding info. AvP2 is a long way off as Monolith have
a lot of projects on their hands. Just be patient, good
things come to those who wait."
The
Panic Button - May 31, 2000 - by The_Ranger
"Huh?
What are you talking about? That may very well be your response
when you read the title. The Panic Button can be a vital
part of a gamer’s key configuration. Let’s just say that
the said gamer is playing Aliens Vs Predator, single player.
He is a Marine, and he’s playing a bonus level. He’s walking
down a hallway, and he was certain that he just saw something.
However, the gamer lost it a few seconds ago."
Why
Static Is Wrong to Close its Master Server - May
29, 2000 - by Glock
"About
a month ago, Static
released the AvP Gold Server/Tracker, which revolutionized
AvP as a game. It was only compatible with the Gold Edition,
because Gold was better able to handle more gameplay services.
It goes without saying that the dedicated server support
and the improved Client/Server netcoding has improved the
game lagwise, and the increase of the maximum player limit
from 8 players to 16 is something that could put us in the
running with other games Quake 3 and Unreal Tournament."
An
Interesting Future For AvP - April 26, 2000 - by Glock
"For
the last week, AvP Gold Edition has been available throughout
the United States, people are able to pick it up now at
stores like Best Buy, Babbages, Electronics Boutique, and
many other software stores across the country, and order
it online as well. It has been a subject of great interest
who has been following AvP since its release on PC last
May."
Using
Lag to Your Advantage - April 22, 2000 - by The_Ranger
"People
always act like lag is incredibly bad, and has no redeeming
features whatsoever. This is simply not true. Good players
who know what can do can be at their best in a laggy environment.
For each species, I will now tell you how to use lag to
your advantage, and how to minimize lag-related risks."
AvP
and Why it Didn't Make Me Want to Kill You - April
10, 2000 - by Spork
"Do video
games cause people to commit violent acts? Really? I know
it's a bit late to jump into this, but I decided as long
as Planet AvP is willing to publish it for me, I might as
well write something on it (thanks David!)."
Ideas
For Mods Vol. II - February 19, 2000 - by berno
"Since
the release of the basic AvP editing tools, such as the
Texture Infector Beta and ScreamEd, mod-making has finally
made it's debut into the Aliens versus predator community.
Although basic, these tools revealed the "tip-of-the-iceberg"
of what can be done with this fantastic piece of software
we call AvP. With a map editor, script editor and a dedicated
development team, anyone can imagine what is possible."
Censorship
- A Good Idea or Just a Waste of Time? - February
15, 2000 - by Skull Reaver
& Thrakkorzog
"A diner,
as the waitress goes about her business of serving customers
in her own pleasingly plump way, there are two men sitting
in a corner drinking their tea and coffee while slowly chatting
in the way they normally do. It’s these people who we join
for this moment. They are Nick ‘Skull Reaver’ Gillham and
Brad ‘Thrakkorzog’ Rabig."
The
Form of Fear: Psychoanalitic Readings of Alien -
January 22, 2005 - by Andrea
Tallarita
"Ridley
Scott's Alien is widely recognised as one of the most terrifying
films ever made. It has generated three sequels, countless
imitations, and has redefined our approach to science-fiction.
Twenty-five years after its appearance, its power is undiminished.
In this essay, I intend to explore the aspects of Alien that
made it so terrifying, and to give its plot a psychoanalitic
reading."
Custom
Predator T-Shirts - October 05, 2004 - by CUBA
"Think
you're a hard-core Predator fan? Not even close. Here's a
guy who knows how to put 'Predator' and 'hard-core' into
one cotton package."
Analysis
of Alien vs. Predator - September 27, 2004 - by Draconican
"I
am writing this review/analysis mainly for the purpose of
defending the merits of Paul W. S. Anderson's recent addition
to both the Alien and Predator franchises. I feel the need
to do so, not only because the movie exceeded my expectations
(which were quite low), but, more importantly, because I found
the movie a valuable and almost integral addition to the now-united
film series. First I will evaluate the movie on its own merits;
the bulk of this analysis, however, is aimed at showing that
Anderson, whether wittingly or not, has cleared up much of
the (until now) inconsistent or confusing elements of the
Alien trilogy proper. By looking at the movie form both these
angles, I hope to prove that it is a worthy entry in the Alien/Predator
world."
LV-478:
A Mystery? - January 08, 2004 - by Draconican
"I
created my own private Alien/Predator related world, LV-478,
not too long ago. It was sparked out of my zealous devotion
to everything Alien, Predator, Alien versus Predator (2),
and H.R. Giger. I got my significant other involved with
the creation of it. In the end, we produced a role-playing
fan fiction community, hosted on Avid Gamers. Not that it
is teaming with members, but I think it's a pretty good
site, or maybe human arrogance is just taking place here.
:P This article took up hours of my life as I researched
information. And, of course, this article is all science
fiction. I hope you realized that by now. ;-)"
A
Study of the Xenomorphs of LV-266 Halcyon, By
Dr. Helen Waterman - November 19, 2002 - by AlienSlof
"I
came to work on LV-266 seven years ago, under the direction
of Dr Mike Harvey, I was considered by Weyland-Yutani to
be a valuable addition to the Halcyon Research Team because
of previous experience with Xenomorph study. What I found
here was vastly different from what I had seen before, I
soon realised the experimentation methods here were yielding
few results that were of any value. This essay has been
rewritten since the arrival of the third and current Queen,
this particular Xenomorph is of special interest, and it
is her and her current hive of which I shall be recording.
I am using a different approach to studying them than before,
starving and poking them doesn’t work."
AvP
II: Primal Hunt Review - August 17, 2002 - by Phil
Hickerson
"Released
near the end of 2001 - to much critical and commercial success,
Alien versus Predator 2 was the closest yet we'd come to
being inside the movies. However, it's somewhat questionable
overall length left fans clamoring for more action.
"Enter Third Law Interactive, a developer perhaps best
known for the mediocre KISS: Psycho Circus. Taking
the reigns from Monolith, themselves with a full plate of
projects right now, 3LI has developed Primal Hunt - an expansion
pack that will certainly satisfy fans of the full game,
despite some rather flaws."
Halo
vs. AvP2 - August 03, 2002 - by Tim
Hatton
"Here's
the first fight: Master Chief vs. The Predator.
"I dont want to start a huge argument, or even
worse, a slagging match. I just dont think that Master
Chief, in its fight against the Predator, was given fair
representation in Mechmans
article, although it was very amusing - check it out
for a chuckle."
Runner
Tutorial: Copper Devil - July 13, 2002 - by Juno
Miller (AKA {66OC}Forgotten Hope)
"Of
the races fighting in the universe, the human has left out
in the cold, so to speak. Compared to the xenomorph, humans
lack the blazing speed and infinitely useful wallwalk functions
and self regenerative functions. Compared to Predators,
humans dont have the amazing durability or ability
to become optically invisible. In short, humans really get
the short end of the stick
Or so the media would have
you believe. In reality, humans are the most efficient race
in the universe in their trade: Killing."
AvP2
Timeline - April 12, 2002 - by Cameron
Rhyne
"I
have done my best to collaborate everything through in-game
speech, briefings, times at the beginning of missions, and
notes scattered about throughout the conflict. However,
I have probably missed bits of information or gotten times
wrong, so let me know what I got wrong and how it should
be."
Runner
Tutorial: Copper Devil - March 30, 2002 - by FleshRender
[FUSION]
"Without
a doubt, the runner species of alien is probably one of
the most popular species of aliens that are played. For
me, it most resembles the speed and raw agility of the original
alien in AVP I. I feel most comfortable with it as an alien
player. It does have its weaknesses, but proper use of this
devestating and deadly creature will ensure you a high ranking
in the frag counts."
Past,
Present and Future of AvP2 Modifications - March
19, 2002 - by Chris
Simpson
"Mod
scenes, and online gaming communities, started to reach
new heights in 1996 when id Software released the hit 3D
shooter Quake. With a revolutionary idea, that had only
been touched upon before, they soon released the source
code to the scripting interface they used to write the game."
Don't
Throw Away that Modem Yet - November 06, 2001 - by
Phil Rossi
"My
first foray into the multi-player world of AVP2 never missed
a beat. Dial up? Dial up yours all who told me it
couldn't be done. I admit, although many a promise were
made about the enhanced multi-player capabilities of the
sequel to Fox Interactive's instant classic, I was leary.
Ever since I parted ways with my college T1 connection,
my modem has been the source of much distress and disappointment
in my online life."
Will
it Suit You, Sir? Suits Me, Sir! - April 22, 2001 -
by Mavvy Baby
"Mplayer…
the life long force of many a gaming community, brought
together by the simple program that, despite its problems
in the past 3 years most of us had used it, it still kept
us happy. The AvP lobby, although one of the largest lobbies
I have seen on Mplayer, it certainly is the most friendly.
With its definitive array of "Lobby Rats" that seem to never
leave, and it's ever-growing lag spree as Newbies come and
go… despite the age of the game. The AvP lobby is probably
one of the most badly recognised by the Mplayer management."
Official
Student Assessment Task Exam - April 02, 2001 - by
Phobos
"Why are
we so obsessed with violence? Why do we depend on violence?
Nobody wants to admit it, but they crave violence, in movies,
television shows, newspapers, radio stations and magazines,
not because we are sick, or because we are sad diminutive
creatures, but because of the sole reason that it is entertaining,
and that is the only reason we need censorship because entertainment
is dangerous."
AvP
Weapons Guide - August 10, 2001 - by Kyle
Watts
"Predators
Fire 1 = aim for the predator in general they tend to snipe
so its chest it's the easiest target
Fire 2 = same as before the chest is the larges target 3-4
hits should kill it
"Marines
Fire 1 = aim for the chest about a 2-3 second burst should
result in a frag
Fire 2 = the chest as it's a big target 1 solid hit should
result in a kill
"Advantages
The pulse rifle is quite noisy and can draw other people's
attention the enemies or comrades
A pulse grenades unlimited range adds a solid kick to this
standard weapon."
Evolution
Has Stopped on This Planet - November 15, 2000 - by
Belshy
"Now
it strikes me that other forums on other Planet sites are
more diverse in a number of things; namely subject matter,
and mood. The Daikatana, Quake, and Half Life sites (all
habitual routes on my daily trawl of the net - the Daikatana
one out of morbid curiousity) have posts about Mods, total
conversions, hardware tech' issues, multi-player, and of
course general coments about their respective game. The
mood varies from jovial spam, to vicious flame, to good
natured banter about gaming aspects. But the sense of community
pervades the three sites in question."
What
I'd Like to See in the Millennium Edition - February
11, 2000 - by Doc_Brown
"With
all the talk of the Millenium Edition of AvP, I've gotten
to thinking about some of the things I would like to see
in it. For your convenience, I've categorized them below...
"
Been
There... Done That! - December 21, 1999 - by ZaZ
"All right.
Let's face it. You've mastered all the single player levels.
You breezed through the 'Colony' map as though it were your
own backyard. You'ved successfully played tag with the battle-hardened
Praetorians in 'Cavern', thumbed your nose at the Alien
Queen as you flushed her through the air lock in 'Hangar'
and you methodically blast Xenomorphs as your routine morning
exercise."
Guide
to Marine Bots in Single-Player - December 19, 1999 -
by ZaZ
"I
don't have the opportunity to play AvP in Multi-Player mode,
so I spend all of my AvP time in Single Player. Playing
as a single player does give me an insight to the various
bots that you can deploy in the game. Now we all know that
AvP is pretty scary to play as a lone Marine character (yeah,
even though the game's storyline says that you're supposed
to be the one-and-only Rambo fighting your way out) so what
can you do to make the game more acceptable to your nerves?
Introduce bots in the game, of course!"
A
Brief Criticism of Avs.P Multi-Player - November
09, 1999 - by Belshy
"I'm
going to try and keep this brief, and more importantly CALM
:0) I
don't think that I'm unique in that after I've finished
a game's single-player campaign and LIKED IT, then the next
step is to prolong the experience through the multiplay
side......... if it's got it of course."
Mommy,
Where do Aliens Come From? - October 18, 1999 - by
Evil
"Most
people who have seen all three of the Aliens movies, (Resurrection
doesn't count,) will know that the aliens have a very er,
unique way of breeding. Unfortunately, all those people
who bought the game and have never seen the movies might
be asking, "Mommy, where do aliens come from?". I, Evil,
have decided to give you newbies the low down."
What
Have They Done to Us? - September 25, 1999 - by Spunky
Night
"Avs.P
does what it does very well. It gives you feelings of terror,
paranoia, insecurity and bad dreams. Nothing compares to
the confusion of muzzle flashes mixed with screams of terror
and the unique sound of automatic weapons fire that, for
the most part, is usually pretty ineffective at keeping
a young marine alive against such vile creatures as these
aliens. And just when you think you got that bugger, you
turn around just in time to be eviscerated by what you thought
a moment ago, was just a shadow in the corner!"
Sentry
Guns - August 26, 1999 - by ZaZ
"If you've
seen the Director's Cut version of the 1986 Aliens movie,
Corporal Dwayne Hicks showed Ripley remnants of the weaponry
and equipment salvaged from the APC. Four of them happened
to be remote sentry guns (turrets) with a few hundred rounds
each (500 rounds, I think) and a portable laptop computer
that monitored the frontal area (via the gun-mounted closed
circuit camera), the uns' barrel temperatures and rounds
remaining. Once armed, the turrets will fire at anything
that they sense (humans, predators, aliens) without discriminating
their target."