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AvP2:
Primal Hunt Review

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Aliens
vs. Predator 2 was just crying out for an expansion pack.
We battled through the same story from all three perspectives,
exhausting every single way to hunt, dismember and generally
survive against the multitude of enemies. When the dust settled
and the carnage was over, though, there wasnt much left
to return to as a lone player. So then we turned to the multi-player
arena. Our prowess with firearms, spikes and slime-covered
inner jaws (and, in some cases, manipulating the game code
for nefarious purposes) was tested against others like us.
And when we got to the top of the food chain, we realised
that the game was basically wrong: a player with no skill
or honour whatsoever could win a game by simply throwing the
disc whenever he/she held it. Later on, hackers ended the
fun of the game for those who werent already tired of
other players cheap tactics.
Now, a year later, these issues have finally been addressed.
New single player missions and fresh game options have been
added to the AvP experience.
So
how do these new additions shape up? Is it worth parting with
your hard-earned (or, like me, leeched from parents) cash
to buy Primal Hunt? And will we finally get to fight against
Monoliths
Monkey?
Anyone
hoping that Third Law
have made drastic changes to AvP2 will be disappointed. The
boat isn't rocked here, but receives a fresh polish and some
repairs done to the leaks in the hull. The most immediately
obvious of the new additions are the new single-player missions.
We get new animated faces at the character selection screen,
depicting the three playable characters: the PredAlien, the
Ancient Predator and that luscious Russian mercenary Dunya.
Its nice that such small details as this are altered,
and bodes well for the game.
As before there is an overall storyline which can only be
fully revealed by playing as each character. Personally I
always thought this to be a bad idea: it means that because
each species plays in the same environment, the games
replay value is automatically slashed shorter than Danny DeVito.
The original Aliens vs. Predator featured a variety of different
locations for each species, which stopped it from becoming
even vaguely stale. As Third
Law wished to keep the games basic mechanics intact,
they chose another way to combat the variety problem - by
making the single-player game incredibly short. This does
work; the game never gets stale, unless you want to replay
the missions, or die a lot. Unfortunately you probably will
die a lot: to counter the games shortness, each individual
mission is lengthy and very tough. Youll need to cut
your way through vast swathes of xenomorphic foes, although
the PredAlien faces less heavy foes than the drone did in
AvP2.
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Speaking
of heavy foes and bosses, there seems to be a distinct lack
of these throughout. Although theres the occasional
Praetorian to support its drooling, chitinous brethren, you
never fight against an enemy PredAlien, Queen or Predator
(with the exception of the PredAliens brief opening
stint as a Facehugger). Instead, we are introduced to several
completely new creatures. Early screenshots of the beasties
indigenous to LV-1201 were not promising; they distinctly
resembled the monsters cast in early B-movies - you remember,
the ones where they used glue to stick cardboard spines
on iguanas to make them look like dinosaurs. However, dont
be fooled: these creatures are one of the games strongest
points. Each of these enemies can both give and take vast
amounts of damage, and some can be pretty hard to spot. The
best enemy is quite obviously borrowed from the modern B-movie
Tremors: they come at you from under the ground. And
these creatures dont just spring up at you like a mine
when you come near and then vanish again when you walk away-
they hunt you. Ghost readings on Dunyas motion tracker
can often mean a bad case of subterranean worms. These Tremors-clones
make for great gaming action; its worth playing through
the entire game just to face them.
The rest of the single-player game is generally something
of a letdown, however. As mentioned, the game is very short,
and also ends rather abruptly. In AvP2 there was a distinct
learning curve, which peaked superbly at the later levels.
In Primal Hunt, there is no curve: the game is tough right
from the start. This might not necessarily be a bad thing,
but the difficulty never changes throughout- it doesn't get
any harder or easier. This includes the finale for each species,
all of which are rather disappointing. We don't get to battle
against any kind of final boss, and the player is left after
completing the game with a distinct impression that something
is missing.
Despite the new single-player missions, Primal Hunt seems
to be geared more towards multi-player gaming. Although we
only get a small amount of new multi-player maps, each is well
designed and you'll never have to wonder around for long before
finding some action... unless you join an empty server, obviously.
Various tweaks have been made to existing features of AvP
2, for instance exosuits are now far more vulnerable to aliens.
Some imbalances have not been addressed, such as the infamous
auto-aiming weapons, but an indirect solution has been added:
server admins can choose to remove certain weapons from the
map, and even disable specific player classes. Many people
out there hate PredAliens, and with the new options they can
simply join a server which bars this class. Unfortunately,
at the time of writing, server admins don't seem to be making
much use of the weapon/class barring options... although the
cause of this may be that the game has only been out for a
week.
The last major additions to Primal Hunt are the weapons. There
are only a few of these, and sadly not all are particularly
worthwhile additions. The humans get dual pistols, sentry
guns, turret guns and an updated motion tracker. The pistols
and new motion tracker are rather superfluous: dual pistols
still lack the stopping power of the pulse rifle or shotgun,
and can often be hard to find in multi-player, meaning that
the pistol is still a last-resort weapon. The new motion tracker
is only for Corporates, and has a 360° field of detection
rather than the Marine's 180°. Tag that with a very cool
image for the HUD, and at first it is hard to see where the
downside is... which is that Corporates can only detect motion
from half the distance that the Marine can. This makes the
new motion tracker ideal for new players who don't check their
backs often enough, but for everyone else it is a major hindrance:
a cloaked Predator could be lining up a speargun shot from
medium range and the Corporate would have no idea. The last
two (and most noteworthy) human weapons are far more common
in multi-player than single-player. Turret guns are basically
high-powered stationary miniguns, and are very welcome additions.
Skilled players can be very hard to topple from behind the
turrets, but those with less skill can still be picked off
with ease, making the turret gun nicely balanced. There are
usually lots of ways to spring at a turret gun, the level
design incorporating various shafts and air vents as well
as corridors, so a turret-gunner must stay on their toes.
Finally we have the sentry gun, a stationary machine gun which
fires when it detects motion within a 180° arc in front
of it. Several of these can be in operation at once, but they
are very fragile and can usually be dispatched with a single
claw swipe. Also, because they rely on motion tracking, a
player keeping completely still can avoid detection by the
sentries. Kills with a sentry gun count as a suicide by the
victim rather than a kill by the sentry's owner. Unfortunately
despite the counterbalances associated with the sentry guns,
these are intensely annoying weapons. When a sentry is taken
out, it respawns incredibly quickly, so if a human opponent
is determined to deploy sentries then there really isn't anything
you can do about it.
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Finally,
the Predator gets two new weapons and another player class.
The Ancient Predator, the playable character in the Predator
single-player missions, has a cool gold skin with a rather
low-tech strip of cloth across his front. His weapon set is
fairly limited, although he does get to use the most major
new Pred weapon, the Energy Flechette. Mounted onto the Pred's
wrist-mounted control panel, this weapon is the Predator equivalent
of a machine gun: it fires a rapid barrage of fairly weak
energy shots. When trained on an enemy, the effects of this
weapon can be devastating, but this requires a steady aim.
Because this is an energy weapon it uncloaks the Pred, and
due to the bright green projectiles it also makes him highly
conspicuous. Lots of players are already using this weapon
online to great effect without resorting to cheap tactics,
making this the best weapon in the expansion in my opinion.
Also as a last resort the Predator can self-destruct, as he
does in the films and rather rarely in the games. The Pred
player can only activate this when he has less than 10% health
remaining, and when it is used the Pred laughs loudly and
disturbingly, then explodes. Naturally as this is a suicide
weapon the Pred loses a frag by using it, but earns frags
back for each enemy he takes with him. The effects of this
weapon are not always fatal: the one time I have seen this
deployed was when I wasn't particularly close, so the explosion
only took away about half of my health. Third
Law have done a very good job on the Predator weapons,
although I don't advise using your energy flechette on the
indigenous creatures... bright green energy tends to make
them cranky.
There
are plenty of fairly small additions in Primal Hunt which
haven't been mentioned so far, such as Dunya's player model
receiving a makeover, but these details are fairly inconsequential.
Overall, the expansion includes just enough features to warrant
it being sold for a price, but isn't particularly lavish either.
It's hard to understand how Third
Law managed to spend an entire year putting the pack together,
in the end it resembles a large retail mod, such as Tactical
Ops or Counter-Strike. Regular online AvP2 players
will definitely benefit from the expansion, although single-players
won't find enough here to keep them entertained for long.
And do we finally get to fight against Monolith's
monkey? This game is Third
Law's baby, and PH's huge worms can kick that chimp's
hairy ass any day.
Overall Score:
4/5
By SirYawnalot
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