Aliens
vs. Predator III and the Multi-Focii Narrative

There's
been a lot of discussion in the forums, news sites and elsewhere
regarding the eventual release of a possible third installment
in the Aliens vs. Predator series. Oft refered to as 'Aliens
vs. Predator 3', no real announcements have been officially
made by the franchise owner, Fox
Interactive, as to the actual progress, if any, of this
expectant title. Nonetheless, the anticipation from the fans
of the previous two games has raised a lot of debate in regards
to all manner of conjecture relating to this possible new
game title. Issues of concern range from the nature of gameplay
- whether it be a Real Time Strategy or traditional First
Person Shooter - to debates about whether the gameplay focus
should be on a Multi or Single Player experience. Another
great area of continoued conversation is what game engine
Aliens vs. Pedator 3 should embrace.
For
myself, these debates are little more than a moot point. I
already know that when (if) the game is released that I will
buy and play it regardless of its game engine. It doesn't
trouble me whether it is an an action game, an RTS or even
a Role-Playing title. I do happen to enjoy FPS games a lot,
but I do enjoy other game types as well. I have a long standing
interest as an Alien fan that dates back 23 years to
when the first film was released. To me, it's already sold.
My concern lies in a much more subtle area of the development
of the game. I am interested in what the driving storyline
of the title will be. What kind of story will be present to
push the essential gameplay mechanics forward? After all,
this is one issue that any developer creating a game based
on the Aliens versus Predator licence will have to tackle.
First,
let's have a look at the storyline of the two existing titles.
Original Aliens vs. Predator by Rebellion
had three separate story lines that really had no bearing
on each other in terms of complex narrative or connectivity.
You played through each species in turn and experienced the
game world through the perception of Alien, Predator or Colonial
Marine. Never did the actions of one species influence the
outcome of how the other campaigns were played. Each species
had its own set of loosely connected maps but these really
had no overarching narrative that holistically embraced a
larger story. The only way the three species really had any
overlapping elements was playing through maps as different
species in the Bonus Missions. Not really an indepth, convoluted
overreaching story component, though, and ultimately the three
separate storylines of the original game lacked the complexity
and depth of its successor, Aliens vs. Predator 2.
The
interlinking storyline of Aliens vs. Predator 2 really works
exceptionally well. Here we have three Single Player narratives
overlap in key locations and events thus creating situations
where the characters actions in the game were inexorably intertwined.
This gave a definite sense of purpose that included all three
species in an engaging storyline.
This
is the kind of thing that makes the Single Player experience
of Aliens vs. Predator 2 stand out and increase its replayablility.
I have played the game through several times; and there were
a lot of story elements tucked away that got missed the first
time I progressed through the game. It is quite an impressive
feat on the part of the Monolith
designers to have all of those miscellaneous stray ends encountered
by one species relate to events in the other two species'
campaigns. An overaching narrative that is split up into three
separate but totally linked campaigns makes for a much more
cohesive and rewarding experience than the three unrelated
episodes of the earlier game.
So
it is we come to the storyline for Aliens vs. Predator 3. Three
separate individual storylines like those in the original
Aliens vs. Predator bearing no relationship to each other simply
removes all of that narrative cohesion between the three player
protagonists. As such, it would diminish the games impact
as well, effectively, reducing it to three mini-games under
a common title. While this would make things simpler for the
developer, it would ultimately result in a disappointing title
in regards to the story. Obviously, I am personally going
to prefer a story that includes all three species involved
in a single struggle with the events being told in the form
of a multi-focii narrative.
Delivering
a complex overarching multi-focii story where the same events
are experienced and perceived through three different species
requires a lot of planning. Remember, it is not just one story
- but three that have become enmeshed in events that influence
each other through story paths and plot devices. In many stories,
plot devices are often clumsily implemented, but when well
used, become essential elements of good storytelling.
Ripley's
demonstration of her Powerloader skills early in Aliens is
an excellent example of a plot device. Initially, these skills
help to get the Marines dropship loaded in what appears to
be a throw away sequence of her piloting the vehicle and loading
cargo. What is really happening is the film makers are using
a plot device to provide a contextual substance for the final
battle. Her use of the Powerloader evens up the final encounter
and influences the outcome of the battle between herself and
the Queen Alien at the end of that film. This is a mighty
fine piece of script writing, indeed. We don't question her
ability to use the Powerloader, she has already qualified
herself for this task earlier in the movie.
Aliens
vs. Predator 2 also uses such plot devices and uses them very
well. Freeing the Predalien when playing through as an Alien
meant that the recent escape of Harrison from his cell has
the player confront this creature with just a Knife and Pistol
during Harrison's campaign. Other story complexities abound
as well. As a Predator you witness Harrison fumble about with
various switches and unintentionally turn off the containment
mechanism you are trapped in. Also in this sequence, the Weyland-Yutani
technicians overseeing your containment get chomped by an
Alien thus providing you with an unobserved escape. Not only
are both of these events seen from the Predator's perspective,
but they are effective narrative plot devices told through
game engine powered cinematics (machinima). Even beyond that,
the complexity of the story itself is experienced further
by the player from the view points of both Harrison and the
Alien when playing through the other two species. This is
the kind of convoluted overarching multi-focii story I would
expect in the third title; and is what I am anticipating regardless
of who develops the game, what engine they use or what type
of game genre it will be.
One
final story element of the game that intrigues me is the actual
story itself. What will the plot of the story actually be?
I don't think that it would be a wise move for Fox
Interactive to return to either LV-426 or LV-1201 for
the third title and attempt to explore the same well trodden
ground of an alien world. Instead, I would like to see the
narrative become more readily identifiable in terms of hostile
experiences in familar territory, and have the story take
place on Earth. Preferably, in a large anonymous city that
has encountered severe social and economic callapse to the
point where the social infrastructure has fallen apart and
large areas of city blocks have become abandoned hulls of
concrete and glass. Any civilians entering this area simply
disappear. Of course, the reason for their disappearance would
be the existance of a Xenomorph hive taking up residence in
the heart of the trouble spot. Aliens have taken up nesting
and Predators have been attracted to this location for sport.
Marines have finally been called in by the Authorities to
clean the mess up. Kind of like Predator 2; with an added
Xenomorph element... and Marines. Bringing the terror of Aliens
vs. Predator closer to home would increase the sense of primal
fear that these games rely upon. A bloodbath on your front
door step is a much more personal experience than one on another
planet.
With
the Aliens Vs. Predator movie in its early production stages,
it will be interesting to see what kind of story the film
makers will use. If they take a few pages out of the game
script that Monolith used
to create Aliens vs. Predator 2, then they would certainly
be on the right track to an excellent story and sucessful
movie that we can all be proud to be fans of. Like the games,
it is not the lush graphics, special effects or technology
that determines a good movie, but how cohesive and well considered
the story is that makes the difference.
An
excellent script will succeed where the best special effects
will do nothing but just look pretty. We have seen that kind
of thing too much already. I say, give us a decent story.
By Windebieste
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