Welcome to Planet AvP.
Articles
Three Species. One Planet.

Planet AvP!
AvP2 movie!
AvP movie!
AvP2!
AvP!
Aliens: Extermination
Predator: Concrete Jungle!
AvP Extinction!

--Planet AvP | Articles | AvP2 Mod Spotlight - Aliens vs. Predator Extreme
   

AvP2 Mod Spotlight - Aliens vs. Predator Extreme

It hasn't taken long for people to start getting stuck into modding AvP2. We've already seen skins and soundpacks appear, so it was just a matter of time before we got to see a mod that addresses how we actually play the game.

The Exosuit!

The AXP Public Beta Release Version 1.0 is now available. This modification for Aliens vs. Predator 2 features a nice clutch of useful functions and selectable characters for Deathmatch and Team Deathmatch multi-player modes. These additions are largely desirable, and in some ways restore an original AvP quality to some of the second games Multi-Player component and it works fine on existing DM and TDM maps that ship with the game.

The main features of AxP is the inclusion of the Combat Synthetic, Queen Alien, ExoSuit, and the Corporate Pyro as selectable and playable characters. Each has different abilities and weaknesses to help balance out the gameplay; and without any doubt these inclusions, along with a host of others, will be greatly welcomed by the AvP2 multi player gaming community. Of course, the great news is, now the Queen and the ExoSuit are available to play with in this Mod, and what fun they are. Use of them is simple once the mod is installed, just select the desired character as you normally would from the Player option on the Multi-Player screen, or select them from the menu by pressing the 'F1' key whilst in the game.

Advertisement
With all of these new functions included in the mod, it is worth having a brief closer look at what is on offer, so here we go:

The ExoSuit is an additional class to the Marines. It is very large and has a high health count. Its high health is offset by its slow speed. This lumbering hulk has no jumping ability but is capable of dealing out a lot pain with a good assortment of heavy weapons that players of the Marine single player campaign are familiar with: Flamethrower, Minigun, Rocket Launcher, and Laser. The ExoSuit cannot be face hugged but is very susceptible to EMP Grenades, which will severely affect it. Other features of the ExoSuit are rationally applied so that all species have to adopt particular strategies in order to combat this new Marine class.

Likewise, the Queen is also very large. As the largest playable character in the Mod, she doesn't always fit inside the smaller corridors and she cannot climb walls. Despite her mass, she can move at a decent speed. So watch out! Having one of these things bearing down on top of you is something you won't forget in a hurry. Oh, and she's tough as a pair of old boots dipped in resin, too, so you have to do a lot of hammering to knock her over.

The Combat Synthetic!

The Combat Synthetics are a Corporate class and as they are not human, have greater health points and are more heavily armoured than their Human counterparts. However, they are slow: EMP Grenades will seriously upset their day by stunning them, and completely draining their battery power rendering the Shoulder Lamp and Image Intensifier useless. It gives off no pheromones and offers no nourishment to Aliens because of his artificial construction. It also spawns into the game carrying the Minigun.

Pyros, like their Comsynth comrades, are tough corporate troops. They are heavily armoured and cannot be face hugged. They spawn into the game with only the flamethrower.

All Aliens have had their vision altered to a 120-degree field of vision. This more accurately replicates the fish eye effect seen in the original Aliens vs. Predator game. Xenomorphs also move a lot faster, and Praetorians have been given an enhanced jumping ability. Excellent.

The Queen!

A variety of weapons changes have also been implemented with improved effects in AxP. The Predators Plasma Caster now no longer homes in on its target, but to compensate for the loss of this function; it now no longer decloaks Predators when used. The Smartgun now requires time to lock onto a target; and the Rocket Launcher has also had its functions revised. Homing Rockets now pursue their targets and turn at a much slower rate. All of these revisions add up to a much more satisfying multi player game.

A lengthy, well-documented text file accompanies the download giving details of all of the new features, a brief list of known bugs; and instructions for installation and running are also included. AxP is still in the Beta stage, so, yes; a few bugs are present. On the other hand, it's a great mod to play and will definitely see further development. The team is interested in your bug reports and ideas for improvement so send your feedback to them.

At just under a Megabyte, it is a terrific little mod that points the way forward for Aliens vs. Predator 2. So, go download AxP now, check it out and tell 'em what you think. I'm sure you will be pleased with what you find.

  • Download the Aliens vs. Predator Extreme Mod! (915KB)
  • By Windebieste
    Comments? Flames? Praise? Mail feedback!


    You can only see my shadow, fool! Home | AvP2 Movie | AvP Movie | Aliens: Extermination | Predator: Concrete Jungle | AvP: Extinction | AvP2 | AvP | Forums

    IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
    TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
    AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
    By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
    Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
    IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.