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--Planet AvP | Mod of the Week | Acid Destruction
   

Acid Destruction

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Name: Acid Destruction
Author: Facehugger's AvP Modifications
Download: acid_destruction.zip
Reviewed By: Shoot Me I'm Dumb

Introduction

Woohoo, look at this, another MODotW already. Let’s get this party started. This week, we have a nice little mod from the great Facehugger. Yes, it’s a slightly older mod, but well worth the download. The name of the mod is Acid Destruction, and while the acid is a major part of it, that’s not all it contains. With a nice collection of skins, sounds, and alien add-ons, this mod has its good points. Then again, it does have bad points as well. But more on that later.

Class Changes

The skins in this mod are pretty straight forward. Nothing really new here. Marines, predators, and corporates all have their original skins, but the aliens are a bit different. The first noticeable change is that the regular drone now has stripes of yellow running along his back and sides. While this looks very nice in the character selection screen, you can’t see it at all in the game. I’ll go into more detail in the bug report below.

The next noticeable difference is that the praetorian is completely gone. Gone? What do you mean, gone? Well, I’ll tell you. The old praetor has been replaced with a new queen skin. No more queen-molting-kills; you start off as a queen automatically. There is also a facehugger skin, which is the classic one from the game.

Two new marine/corporate skins made it into the mod, one is the synthetic, the other is one of those red-suited heavy armor guys from the beginning of the alien missions. (You know, the ones that have flamers and try to kill you.) The skins are very well done, though they look kind of squashed from the alien’s POV.

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Weapon Changes

The weapon changes are what make this mod. All characters except the predators got an upgrade. The aliens have the major upgrade, with all their characters getting an upgrade, the praetorian being removed, and two new character classes being added.

The new facehugger class consists of one small alien with one huge leap. Now, I can see why the new facehugger would require a bit of leaping range, but the range on this particular character is extremely unrealistic. With the facehugger, I could leap eighty feet straight up into the air in Fate and land on the farthest ledge on the other side of the level. Without breaking a sweat. On the ground, the facehugger can leap at what I guessed was one hundred eighty miles per hour. I can’t be sure, my radar gun exploded as it was reading.

The next character to get an upgrade was the predalien. The predalien now has a cool “tearing” attack as its main attack (basically, the smash you use with the alien to open vents, grates, and doors). This attach is powerful, yet slow, and very cool looking.

The queen is next up on the upgrade list. With a twenty foot tall body and a jump that would put Nintendo’s Mario to shame, the queen is one bad mother (pun intended). However, she has no wall-walk or pounce, is now fair game for small weapons fire, and has an insanely short tail swing and claw swipe. I do believe the praetorian had a longer tail swing and claw swipe, and he was smaller. Other then those faults, the queen is very well done and makes a nice addition.

The drone is next up, and boy was he modified. The drone has two attacks, pounce and acid spit. That’s it. No headbite, no tail swipe, no claw swipe, just those two. The acid spit has a ten- or fifteen-foot-range, and is a tad bit weak. The pounce has been shrunk to near-nothing but still does the same amount of damage. Other then that, the alien has a new crosshair, and that’s it.

The runner is the last alien class. It now has a new “bite” attack, which is a bit weak and obscures your vision horribly. The tail swipe and pounce are still there, and the runner moves a bit faster when not wall-walking. (For some odd reason, wall-walk seems to actually slow it down.)

The marines are next up on the modification list. The good old marines now have one new character class and a whole slew of new weapon sounds. All the weapons except the shotgun have the sounds from the original AvP: GE. Some of the sounds work pretty well, but a few sound rather unrealistic. To make up for the lack of a knife sound, the author took the original predator wristblade sounds. The knife now has that odd “cha-ching” sound that reminds me of a cash register, only a bit more wimpy. The pistol, pulse rifle, pulse grenade, grenade launcher, flame thrower, minigun, smartgun, and SADAR sounds all go well with the weapons, though there are a few glitches here and there.

The new marine character class is the synthetic. While the synthetic is slow, ugly, and loaded with weapons, it is also the largest character class. The synth is loaded to the brim with heavy weapons, meaning that the other character classes have been redesigned to carry the lighter weapons. Specialists now carry knife, pistol, shotgun, and pulse rifle. Demolitions carries knife, pistol, grenade launcher, and flamer. The minigun, smartgun, and SADAR are only available with the synthetic, so unless you want to stroll along at two feet a minute, stick to the smaller stuff.

The corporates got a few upgrades as well. There is a new character class called “human”, which is one of those guys in the red suit from the single player game. Like the synthetic, this class has only heavy weapons, meaning it is slow, ugly, and an easy target. Dunya got an upgrade, giving her rifle thirty rounds, and allowing her to only carry the sniper rifle, pistol, and knife. The other classes have been limited to smaller weapons, with Rykov’s smartgun being the only heavy weapon allowed for the old classes.

The predators got one insignificant upgrade. The combi-stick now has a nifty sound it makes when it unfolds.

Various Other Changes

Besides the weapons and skins and sounds, this mod also includes new loading screens for the multi-player and a new intro complete with new sounds.

Bug Report

Ah, now you’ve heard the pros, it’s time for the cons. The facehugger jump is unrealistically long, meaning that you actually have to aim for your target’s feet in order to hit its head. The drone has a severe bug where it is completely invisible. I think I heard somewhere that this is supposed to be a part of the mod, but it’s not really fair. Of course, I may be wrong. The grenade launcher’s sound is slightly off with the actual grenade, but that’s not a big problem. The queen’s tail swipe can barely reach from her to the ground, making it completely useless. The “human” class looks like a red midget from the alien POV. And to top it all off, there was no simple Readme file in the zip file. The instructions were some kind of html file that took longer to get working then the actual mod. Very confusing.

Opinions

Overall, the mod is a very good try. With lots of fun stuff to play with, four new classes, and new sounds, this mod is a nice work. The bugs really do have this mod by the throat, however. A good bug-scan would behoove it. Overall, no severe crashing problems, it was easy to install, and it works very well. I give it a three out of five.

Finally...

Another week, another mod. Keep the mods coming people, we’re still here to review them. A special thanks to Drunken_Ripley once again for helping me out. Goodnight.

Final Score:


Download:
acid_destruction.zip

By Shoot Me I'm Dumb
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