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AvP2 Gold Version 2.4

Name:
AvP2 Gold Version 2.4
Author: Bloody
Tears
Download: avp2gold24.rar
Reviewed By: Shoot Me I'm Dumb
Introduction
Yo,
what up -- I mean, welcome to another exciting episode of
the MODotW, Z! On our last episode, SMIDku was left without
anything to review, and was forced to twiddle his thumbs
for two weeks! But now, the evil Bloody Tears has arrived,
ready to send his moddy minions across the face of the planet;
showering the community with their enhancements!
Or something like that.
What we have here, ladies and gentlemen, is Bloody Tears'
baby. A cute little mod by the name of, "AvP2 Gold
Version 2.4." Not to be confused with the AvP2: Gold
Edition, this is a modification and not the re-release of
AvP2 from Fox
Interactive, as some have suggested.
Now, sit back and enjoy this review, as we bring you the
many pros and very few cons of this MODotW.
Moddy
Goodness!
Acid
Glow has hit us with another winner, ladies and gents. From
the deepest, darkest depths of a (now defunct) backwater
modding site, he has proven that he is a force to be reckoned
with.
While this mod's name may appear completely unassuming,
it is indeed worthy the title of MODotW. With more than
a few menu, audio, graphical and skin changes, we've got
a lot of ground to cover, and not much time to do it in.
Here we go!
First up for mention is the GUI (graphical user interface)
- the group of menus you must navigate to play the game.
You know what I'm talking about: the menus. From what I
can see, the menu-text has been changed red; new sounds
play when you move your cursor over the buttons; and even
the loading and introduction screens have been changed to
accommodate the mod. A new ambiance piece also plays in
the background, adding depth to the game.
Now, With More Magic Stick...
Once
you get past the menus and into the actual game, you find
the meaty, chewy center of the mod. While still sporting
a multitude of cosmetic changes, the inner-mod also has
revamped gameplay and de-whored some of the weapons.
We'll start off with the predators; they always seem to
be up last. Our Yautjan friends all have new skins, which
makes them all a non-reflective black, and the whole lot
of them look like something you do not want to run
into in a dark alley.
All the predator weapons have also been re-skinned, with
a newer, more silver look to them. I swear, you can even
see your reflection in the disc. It's real nifty.
What's more nifty? All the predators can now crouch-jump
higher; and their regular leap carries them farther forward,
so to catch those running oomans; their running speed has
been reduced some, however.
The shoulder cannon and disc no longer track, but the cannon
no longer uncloaks you. Once you pull the trigger, it now
hits exactly where your cursor is pointing, with no drift
or drop due to gravity. The disc also moves much faster,
but its lack of tracking makes it a better weapon for slinging
in tight corridors and small groups. The pistol fires its
regular single-fire, but the new secondary slings three
super-fast bolts that fly straight and do a good bit of
damage.
Other things of interest: all the weapons have new sounds,
the speargun reloads after seven shots and some of the class
weapons have been reworked, so that every predator, except
the heavy predator, comes with a cannon and disc.
There's some other cool changes that are worth a look, but
I don't have time to mention it here.
Next up are the bugs - the aliens. All re-skinned to the
same matte black that the predators are, the bugs sport
the same abilities as before, save for a few speed increases,
and the increased ability for praetorians to jump higher.
The corporates are up next, sporting the new and improved
human weapons. First to be mentioned is Rykov, who's still
the same obese Commie he's always been. I know what you're
thinking: will he ever lose weight? I don't know, but I
do know his new grenade launcher now reloads after three
shots, with the main grenade flying a lot straight, now.
He also has the new shotgun, which fires a lot faster, has
a new, more assault shotgun-esque sound and has a wider
spread when fired. He also sports the new dual pistols.
Dimitri and Ivan are next, with their corresponding weaponry.
The minigun now fires faster; with no spin-up, and no secondary
spin-up button, it's now great for instant kills. The pulse
rifle has a blue firing effect, and brings back the original
AvP sound effects. The grenades explode slightly smaller,
but do a bit more damage.
Dunya is last, sporting the new and improved sniper rifle.
The new rifle fires five shots - then actually reloads!
The weapon also sounds more like a sniper rifle, now, than
a rail gun (which sounds darn good to me). Not to mention
the new scope graphics that look very nice.
Last, but not least, are the marines. While they, like the
corporates, get no new skins, they still have new weapons.
I'm sure the first to be noticed is Johnson's new shotgun,
with her flamethrower (now sporting the original AvP sound
effects) coming next.
Harrison has a new and improved rocket launcher which no
longer tracks, but sports a new primary fire mode: "Nuke."
As you've already guessed, this basically incinerates everything
within a large radius. Instantly. The secondary fire mode
still locks on, but the rockets fire straight. You can still
use it to find cloaked predators; you just have to aim for
yourself.
The smartgun fires and tracks the same as before, but now
sports the blue firing effect that looks so cool in a dark
corridor. Really, it does.
Jones and Ichiro still sport their regular weapons - except
Jones has lost his rocket launcher, and instead gets a handful
of other weaponry.
All humans get the new knife, which swings three times faster,
and the new dual pistols.
That's about it.
Final
World
Unfortunately,
like every mod, this one has its bugs. Firstly, the sound
effect for the menu buttons is neat, but if you run your
cursor over several button accidentally, it plays repeatedly
- and grates on your nerves.
One of the other problems is the pistols. Someone should
really try to find a way to get the left pistol to use a
firing effect in-game. This problem has plagued many mods
in the past, and is still an issue.
Third are the sounds. The original AvP sounds get overused
a lot. There are other games out there that have
good sound files, you know. The "Natural Selection"
mod, made for the Half-Life game, has some very nice
shotgun sound effects, for example, that I'd love to hear
in-game.
Finally, the sniper-rifle-zoom animation zooms in fine,
but when it zooms out, the weapon seems to slide out of
the player's chest. This looks weird... and painful.
Overall, the majority of those complaints are with all
mods; not just this one. Some, like the pistol problem,
cannot be helped. Without the source code, these problems
cannot be addressed.
Score:
    
Download:
avp2gold24.rar
By Shoot
Me I'm Dumb
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