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PROJAM 3 Realism Pack

Name:
PROJAM 3 Realism Pack
Author: PROJAM's
Aliens Marines Team
Download: pj3.zip
Reviewed By: Shoot Me I'm Dumb
Introduction
Long
considered dead, the PROJAM
team has come back from a lengthy hibernation to release
their new and improved mod, version 3. This time, they’re
packing more than just skins.
Quite simply put, this mod changes everything. From intro
and loading screens, to weapon animations, to sounds, to
skins, to the occasional nuclear warhead, the changes are
so numerous that there is barely any of the original game
left.
Let’s get started.
Welcome
to the Jungle
Minigun
rounds tear through the air; high-pitched shrieks of speeding
steel that make your ears ring. Across the map, a mercenary
sniper and her backup, a minigunner, are laying down suppressing
fire. Your team is dwindling in numbers, and the damn bugs
are everywhere. One of men leaps up to avoid a runner -
and takes a sniper round through the brain.
Then, there is an inhuman roar... and the minigun cuts out.
Several sniper shots ring out, then silence falls on the
map. A Yautja hunter uncloaks just over your head and three
small red dots light up on your chest, tracking up towards
your head. You stare, dumbfounded as the barrel of the hunter’s
shoulder cannon begins to glow blue.
Then, Player_0, the idiot standing just behind you, fires
off his nuke. It is then that you realize, as your corpse
is incinerated in the resulting blast, that this is PROJAM’s
mod and you really should kick team killers.
Humans
Aside
from a new starting screen and new sounds for the menus,
as well as new background music and loading screens, the
upper levels of the game remain largely the same. I must
say, though, that the new Hicks skin on the single-player
race selection screen is awesome.
Once you get into the actual gameplay, you find that little
is as it originally was.
First, the new and improved marine weapons. The marine knife
is still the same net-slicing, head-chopping, useless backup
weapon that it always was; the pistol has received a new
skin and firing sound; the shotgun has lost its secondary
slug-firing ability, but gained a new skin and sound.
The pulse rifle, after receiving a new skin and movie-realistic
sound effect, has lost the ability to be stagger-fired (thanks
to some nifty model work by the PROJAM
team) and has been bumped from its eight-grenade maximum
load-out... to four. On top of that, the pulse rifle has
new gravity-realistic grenades and a new grenade animation
that is movie-realistic.
The grenade launcher now has a new sound that is far more
realistic than the original. It also sports two new grenade
types. Smoke grenades create huge amounts of blanketing
smoke that no vision mode can see through, but that can
be tracked through with tracking weapons; nerve gas grenades
create a green smog of deadly smoke that lasts for around
four-and-a-half seconds; it causes damage for about twenty
seconds.
The flamethrower has a new, more sticky flame and a sound
that I, personally, do not like. It sounds rather cheap,
though the original sound was not much better.
The new SADAR tracks as usual, but also doubles as a nuclear
missile launcher. This weapon causes extreme amounts of
damage and is a lot of fun, so we’ll just let you experiment
with it yourself.
The new minigun fires two-to-three rounds at a time, now,
and kicks more. On top of that, it has a new sound and an
almost explosive type of ammo.
The sniper rifle kept its original sound, but now does less
damage; it will kill in two body shots, or one head shot
on almost every character.
To add to all the weapon enhancements, there are also movie-realistic
skins for all marine characters. The corporates also got
new skins, though theirs is more cosmetic than movie-realistic.
Predators
Our
Yautja friends did not escape the modification fairy, it
seems, and have received some upgrades of their own. First
and foremost, all the predator’s weapons received new sounds
and a few received modifications to make them more balanced.
First up for modification is the plasmacaster. As we all
know, this weapon was originally a plasma-whore’s wet dream.
Now, the tracking has been completely removed and it no
longer uncloaks you when fired, making it a much more balanced
weapon.
Also modified was the disc, by far the most used weapon
in the game. While the disc still can be recalled, it no
longer takes an energy bar or two. Instead, is sucks up
ten energy bars, meaning that it would be better for you
predator players to go pick it up. If the disc goes off
the screen and has to be teleported back, it costs twenty
energy bars.
It still uncloaks predators and will no longer kill in one
shot. However, it now has a really nice-looking blue trail
and can possibly bounce a dozen or more times off the walls.
While play-testing, I actually lost my disc as it bounced
pinball-style away down the corridor.
Final
Word
An
awesome mod by the PROJAM
team that practically sneaked up on us. When they set out
to do something, they accomplish it beautifully. I feel
privileged at being given the honor of reviewing it.
Score:
    
Download:
pj3.zip
By Shoot
Me I'm Dumb
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