Click the skill icons to see statistics for the corresponding ability.
| Icon |
Skill |
Description |
Character Level |
Prerequisites |
 |
Skeleton Mastery |
A passive skill that increases the number and damage of raised skeletons, bone magi, and other monsters that are controlled. |
1 |
None |
 |
Raise Skeleton |
Reanimates the skeleton from the corpse of a monster to act as your minion. |
1 |
None |
 |
Clay Golem |
Summons a golem from the earth to fight for you. |
6 |
None |
 |
Golem Mastery |
A passive skill that raises golem foot speed and hit points. |
12 |
Clay Golem |
 |
Raise Skeletal Mage |
Similar to Raise Skeleton, but raises a spell-casting mage skeleton. |
12 |
Raise Skeleton |
 |
Blood Golem |
A golem that requires no source, but is closely tied to the Necromancer's health and mana. |
18 |
Clay Golem |
 |
Summon Resist |
A passive skill that raises the resistance of raised minions to cold, fire, poison, and lightning. |
24 |
Clay Golem, Golem Mastery |
 |
Iron Golem |
Creates a golem from a metallic item. The golem is imbued with the properties of the item. |
24 |
Clay Golem, Blood Golem |
 |
Fire Golem |
Summons a golem of fire that requires only mana. The Fire Golem can do damage in two way - by melee attack and Holy Fire (see Paladin Offensive Auras). The Fire Golem draws strength from both fire, whether it is friendly or not. |
30 |
Clay Golem, Blood Golem, Iron Golem
|
 |
Revive |
Allows the Necromancer to raise any fallen foe, except quest monsters. |
30 |
Skeleton Mastery, Raise Skeleton, Raise Skeletal Mage
|