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The
Sorceress - A Beginner's Guide

Date: 11/18/00
Author: Wanderer
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Introduction
to the Wonderful World of Sorcery
The Sorceress
is extremely adept in the area of magic, and depends mostly,
if not totally, on her spells as offence. Physically, she is
much weaker than the other character classes, and needs to stay
away from weapons combat. Your main focus should be to dish
out as much damage as possible with your spells, while avoiding
getting hit as much as you can. This guide will teach you the
basics on how to develop your Sorceress properly and what to
keep in mind. Remember that this is a general guide, and nothing
needs to be followed strictly. |
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Starting
Out
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triumphant battle! |
The Sorceress
has three skill trees available to her: Cold, Lightning, and
Fire. You'll want to focus on one of these trees as your primary
offence. Pick one of the three, and have a basic idea of how
you are going to allocate skill points. Here's a basic summary
of each tree (as your primary offence):
Cold - This is a highly recommended skill tree to develop.
Not only do spells deal out a considerable amount of damage,
but they also freeze/slow your enemies. The various armor types
will help boost your defence, and Cold Mastery will reduce the
effectiveness of your enemies' resistance to cold later in the
game.
Lightning - The Lightning tree is perhaps the worst tree
to use as a primary offence. The spells cast too slowly compared
to Cold and Fire, and are fairly unreliable.
Fire - Fire is an excellent way of laying waste to your
enemies, but lacks the slowing effects of colds spells. You'll
have to do a bit more running with Fire spells. Be aware that
some monsters will have particularly high resistance to Fire
later in the game, and there is not much you can do about it,
except to boost your Fire damage with Fire Mastery.
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Key
Skills
No matter which
tree you choose as your primary offence, there are some skills
that you will need from each tree:
Frozen/Shiver/Chilling Armor - Frozen Armor provides
a good defence boost, while freezing enemies that hit you. You'll
want to get Shiver Armor if you are going deeper into the Cold
Tree, and possibly Chilling Armor if you choose to. You don't
need more than 1 skill point in any of these, unless you feel
a particular need. You should have one of these active at all
times.
Warmth - Every Sorceress needs mana, and Warmth is needed
to provide you with a constant supply of mana. Eventually you'll
want to max out Warmth.
Static Field - No matter how much damage you're doing with
your primary spell, it'll still take forever to kill enemies
with very high amounts of hit points (bosses, uniques, creatures
in Nightmare/Hell difficulties). This is where Static Field
comes in. Continually cast Static Field on these big baddies
until they have very low health, and then finish them with another
spell. Eventually you'll want about level 9 Static Field, when
you'll be able to hit every on screen.
Next:
Point Allocation & Equipment...
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