PlanetDiablo | Diablo III | Monsters

Monsters

Table of Contents
Standard Monsters
Special Monsters
Monsters in Detail
Monster Artwork
Monster Screenshots

A new development team and a new design takes Diablo III to the next level, and key to the game experience is a well-rounded, interesting, and diverse set of monsters to battle. The third game in the series adds its own set of original monsters along with bringing back classics like the Skeleton in traditional as well as new forms like the Skeleton Summoner. Here you may find a detailed look into each kind of monster (referred to as "class") and the individual types within those sets.


Rob Pardo On Super Unique Monsters and Boss Monsters
"We had bosses in Diablo II but, again, they weren't really involved. We really want to try to implement bosses that are much more epic, there's much more gameplay to actually defeating them. We're taking cues from games like Zelda, God of War, games like that, bring that to the action-RPG genre.
IGN, 2008


Don't miss the Monster Artwork and Monster Screenshots galleries as well, to see all of these creatures in concept and in action.


Standard Monster Classes and Types

As one might expect, Diablo III comes loaded with a large variety of demonic, undead, and animal-based foes serving the desires of evil. A number of these monster classes return from previous games in the series, while others act as spiritual successors; the Gnarled Walkers are an excellent example following in the root-steps of Thorned Hulks. Of course, the game is host to many new monsters like the Dune Thresher.

Standard monsters account for the vast majority of your foes in Diablo III. Each monster class has a set of types within it, the Dark Cultist class containing types such as the Dark Summoner and Dark Vessel. These different types have distinct statistics in terms of hit points, resistance levels, and special abilities. Additionally, each type is generally found in distinct areas of the game, later varieties naturally becoming better equipped to take down your hero or heroine.

Below you will find a listing of all known monster classes in Act I, progressively growing as more information is released, explaining features that offer distinction to other enemies. As standard monsters commonly appear throughtout the game and aren't restricted to one section of the game, some may be found in later Acts.

There are several varieties generated for each monster type. Occasionally there are super-unique varities of these monster classes that always spawn in the same location, in addition to the randomly generated "unique" monsters that are a bit stronger and have special abilities in their arsenal.

Thus, standard monsters are categorized into:

  • Normal: No special abilities or characteristics outside of those native to the monster class.
  • Champion: Spawned in small groups, these are stronger foes without additional special abilities.
  • Unique: Generally spawned with normal minions, these have special attacks and/or resistances.
  • Super-Unique: These always spawn in the same location with special abilities.

Blizzard Entertainment further conceptually classifies different monsters by their tactics and threat.

  • Swarmer: A weaker monster type that typically uses melee attacks.
  • Ranger: A projectile-using class whose damage can be speedy, arced, and direct.
  • Lieutenant: Resurrecting ability, they can buff themselves and/or minions, and/or are spawners.
  • Elite: Tough monsters with stronger attacks that stops you in your tracks.
  • AoE: Are of Effect type monsters that attack point blank in a radial cone.
  • Weakener: Uses debuffs, slows the character, and/or can drain life or mana.
Sample Monster Class: Dark Cultist
Originating in Diablo lore far back during the adventures of Uldyssian in the Sin War trilogy of novels, cultists are followers of the Triune, three conjoined religions secretly worshipping the three Prime Evils Mephisto, Baal, and of course Diablo. In Diablo III, the Dark Cultist class has several variations; some summon demon minions to aid in attacking foes, some chanting to sacrifice themselves as a vessel for a demon to take over, and some in groups to summon huge demons.

Special Monsters

Representing what in the past have been referred to as super-unique monsters, these baddies are always generated in the same location in the game. They may provide excellent opportunities for "rushes" or for the layman, repeated returns to particular locations in the game to pump monsters for loot and experience.

Providing an extra challenge and different combat experience, special monsters are often considerably larger, stronger, and difficult to kill than the standard affair monsters one encounters in Diablo III. They always possess a particular quality enhancing their potency, be it a curse affecting an enemy's defense or a resistance or immunity to certain elemental or physical attacks.

The development team chose to use scripted events in greater frequency and detail than previous games in the series this time around. Bosses like the Thousand Pounder are summoned by a group of Dark Cultist class monsters, an event triggered by one's character arriving in the fateful room; we get to watch them swallowed up into the demon's form and blown away. Somewhat similar to the foreboding earthquake event that occurs when, in Diablo II, the Lord of Terror himself is summoned into the Chaos Sanctuary, these events add to the ambiance of the dark world, not to mention its adrenaline triggers.


Sample Special Monster: Siegebreaker Assault Beast
Living Siege Engine of Hell
The Siegebreaker is a massive beast equipped with forged armor and weapons, located on the far end of the Leoric Highlands past where one encounters gnarled walkers.

Monsters in Detail

The huge breakdown of monsters in Diablo III is far too large to fit on one page, thus we've classified them by Act and type.

Standard Monsters refer to those that appear commonly and generally randomly throughout the entire game or a specific Act, while Special Monsters include those super-unique foes that are always generated in the same location.







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