PlanetDiablo | Diablo II: Lord of Destruction | Monsters 1.10+ | Fallen Shaman
   
Type:   Class:  
Fallen Shaman
Fallen Shamans are more dangerous than their minions. They possess the power to resurrect fallen, except for those that were frozen and shattered when slain. They also conjure up fire balls that are a danger to those without high resistance.

Like fallen, these mages are weak creatures. However, in groups led by unique fallen shamans, especially the fire ball attack can be deadly.

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Base Monsters (9)
Carver Shaman
Description:  
Location: Mid-Act I
Strategy:
 
Carver Shaman (II)
Description: Nightmare and Hell Difficulty only
Location:
Strategy:
 
Dark Shaman
Description:  
Location: Late Act I
Strategy:
 
Dark Shaman (II)
Description: Nightmare and Hell Difficulty only
Location:
Strategy:
 
Devilkin Shaman
Description:  
Location: Mid- to Late Act I
Strategy:
 
Devilkin Shaman (II)
Description: Nightmare and Hell Difficulty only
Location:
Strategy:
 
Fallen Shaman
Description:  
Location: Early Act I
Strategy:
 
Warped Shaman
Description:  
Location: Late Act III
Strategy:
 
Warped Shaman (II)
Description: Nightmare and Hell Difficulty only
Location:
Strategy:
 
Unique Monsters (0)
Preset Boss Monsters (Super Unique) (2)
Bishibosh
Description: Fallen Shaman. Fire Enchanted. Immune to Fire.
Location: Act I Cold Plains (near a Fallen encampment)
Strategy:
 
Colenzo the Annihilator
Description: Warped Shaman. Fire Enchanted.
Location: Act V Throne of Destruction
Strategy:
 




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