The adventures of Rayax the Hardcore Paladin continue.
I switched to "players 2" for Tristram (Griswold's curse combined with a few Champions can be a handful). I headed for the Stony Field. During my battle with Rakanishu and his henchfallen, I reached level twelve.
Level 12: I selected Blessed Aim (prerequisite), Zeal (Yeehaa!) and Charge (prerequisite for Holy Shield). I put two attribute points in Strength, one in Dexterity and two in Vitality. I activated the Cairn Stones, saved Deckard Cain, and cleared out Tristram.
During my trials and tribulations from Tristram to the Barracks I leveled up three times.
Level 13-15: I pushed Zeal up to level 4, where it will stay until late-game. I added six attribute points to Strength, three points to Dexterity and six points to Vitality.
After clearing Tristram I switched back to "players 4" and proceeded to clear out the Hole. I, then, headed for the Tamoe Highland where I picked up a "5% Life Stolen Per Hit" Bardiche and decided to use it for a while! I got to the Barracks without any problems and headed for my uncle (my last name is Smith, in case you forgot). Even at "players 4" The Smith wasn't much of a problem, and I collected the Horadric Malus. I returned to Charsi to give her the Malus and she gave my reward, the Imbue. I will save my Imbue for later (much, much later) and got the instructions for the final quest of this Act (find Andariel).
Level 16: I saved the skill point. I put three attribute points into Strength and two into Vitality. I cleared out the Jail and got to the Inner Cloister. I activated the waypoint and saved my game.
I will dump the Bardiche tomorrow. The "27 Maximum Damage" is nice, but the "1 Minimum Damage" is getting to me. And, a Paladin with a Bardiche: How lame can you get!?
I picked up some lovely equipment today, including a Superior Targe with "Resist All +10%" and a rare Sash with "+10 to Life" and other mods.
That was Rayax's adventure for the day.
Statistics:
Strength: 58
Dexterity: 28
Vitality: 65
Energy: 15
Life: 230
Mana: 41
Damage: 16-26
Attack Rating: 191
Defense: 53
Resistances:
Fire Resistance: 24
Cold Resistance: 19
Lightning Resistance: 27
Poison Resistance: 30
Skills:
Might: 1
Sacrifice: 1
Smite: 1
Holy Bolt: 1
Blessed Aim: 1
Charge: 1
Zeal: 4
Equipment:
Helm: Rare Cap with "10% Faster Hit Recovery", "+2 to Life", "+4 to Mana", and "Fire Resist +8%).
Weapon: Magical Scepter dealing 8-11 Damage, with "+2 to Minimum Damage" and "+2 to Smite".
Body Armor: Rare Leather Armor with "+5 to Life", "Resist Cold +9%", "Resist Lightning +10%", "Resist Poison +6%", "Poison Length Reduced by 25%", and "Attacker Takes Damage of 1".
Shield: Superior Targe with "40% Chance to Block", "Resist All +10%", "Increase Maximum Durability 14%", and one socket.
Belt: Rare Sash with "10% Faster Hit Recovery", "+14% Enhanced Defense", "+10 Life", "Resist Fire +6%", "Resist Lightning +7%", and "Attacker Takes Damage of 1".
Boots: Magical Boots with "+1 to Dexterity".
Gloves: Magical Leather Gloves with "+1 to Strength" and "Resist Poision +5%".
Amulet: "8% Better Chance of Getting Magic Items".
Ring one: "+33 to Attack Rating" (AR), "Replenish Life +5".
Ring two: "10% Chance to Cast Level Three Charged Bolt When Struck", "Poison Resist +9%".