I switched on "Players 8" and returned to the Halls of the Dead for some more leveling. When I returned to town to sell some things I decided to visit my old buddy, old pal Elzix. Guess what the son of a mangy sea-rat sold me (after selling me some crap ala Gheed)? He sold me a kick ass rare Maul, rare Gauntlets, and a cool circlet. I read somewhere (the site by the creator of Ember) that circlets are overpowered, and he was right -- sort of. I got three: One had "+9 to Dexterity" and "All Resistances +6", another had "30% Increased Damage", and a third had "+7 to Dexterity" and "Adds 7-28 Cold Damage". I kept the one with the cold damage bonus. As the saying goes, you learn from your mistakes. I returned to the Halls and leveled up!
Level 21: I added another skill point to Vengeance and put two attribute points into Strength and three into Vitality.
I'm avoiding Dexterity for the moment, because my Chance to Hit rating is still over 90%. I went back to the Halls for another run. At this time, my stash was full, so I decided to mule some more. After I muled some items, I returned to the Halls. My playtime for the day ended at this point.
Day 6
I returned to the Halls of the Dead and cleared out all three levels. Even at "Players 8", the Halls were no trouble at all. Soon enough, I leveled up again.
Level 22: I added another point to Vengeance and put two points in Strength and three in Vitality. My chance to hit is still over 90%.
I got sick of the Halls of the Dead, and went up to the Dry Hills to pick up my first unique item! It turned out to be the Skewer of Krintiz (Saber), with "9 to 20 damage", "ITD" (Ignore Target's Defense), "7% Mana Stolen Per Hit", "+10 to Strength", and "+10 to Dexterity". The Strength and Dexterity bonus is nice, but the damage is too low and I decided to dump it.
I returned to Elzix for some more gambling and received some crap. (Have you noticed I love gambling?) Just a hint: If you gamble for anything early on, go for circlets. You can get some pretty useful ones early on. The price is high, though. You have to be level 19 before you can gamble for them. (Thanks to Raymond Kleefstra's Lord of Destruction Encyclopedia for the info).
I returned to the Dry Hills, got to the Far Oasis, and found the Maggot Lair. I was a bit nervous, which proved to be unfounded, and switched down to "Players 4". Just inside the Lair, I found my second unique item: Witherstring (Hunter's Bow). It has cool modifiers including "Fires Magic Arrows". It is of no use to me, however.
When I went back to town to sell some stuff, I discovered a weird bug (I did notice the same bug with another character, but I thought I was mistaken). I cubed three amulets and got a crappy ring. When I dumped two rings into the cube to make an amulet, two of the previous amulets returned before I transmuted! I tried to recreate this bug, with no "success".
I got to the boss without any hitches. Even at "Players 4", she was a major disappointment. It died in about ten seconds! I switched back to "Players 8" and returned to the Far Oasis, which is where I leveled up.
Level 23: I added another point to Vengeance and put two points in Strength and three in Vitality. [Do you see a pattern here? -Ed.]
When I got to the Lost City, I was a bit nervous and switched back to "Players 4". Just before I quit for the day, I found an amulet with "+18 to Life". I found the waypoint and called it a day.
Statistics:
Character Level: 23
Strength: 78
Dexterity: 32
Vitality: 79
Energy: 15
Life: 280
Mana: 61
Damage: 114-198
Attack Rating: 361
Defense: 176
Resistances:
Fire Resistance: 24
Cold Resistance: 9
Lightning Resistance: 10
Poison Resistance: 15
Skills:
Might: 1
Sacrifice: 1
Smite: 1
Holy Bolt: 1
Blessed Aim: 1
Charge: 1
Zeal: 4
Vengeance: 6
Blessed Hammer: 1
Concentration: 1
Holy Freeze: 1
Equipment:
Helm: Magical Circlet with "+7 to Dexterity" and "Adds 7-28 Cold Damage".
Weapon 1: Rare Maul dealing 43-65 Damage, with "5% Chance to Cast Level 1 Amplify Damage on Striking", "+40% Enhanced Damage", and "+4 to Maximum Damage".
Weapon 2: Magical Scepter dealing 8-11 damage, with "+2 to Minimum Damage" and "+2 to Smite".
Body Armor: Rare Leather Armor with "+5 to Life", "Resist Cold +9%", "Resist Lightning +10%", "Resist Poison +6%", "Poison Length Reduced by 25%", and "Attacker Takes Damage of 1".
Shield: Superior Rondache with "45% Chance to Block" and "Resist All +10%".
Belt: Rare Belt with "17% Faster Hit Recovery", "+38% Enhanced Defense", "+6 to Life", "+3 to Mana", and "Poison Length Reduced by 25%".
Boots: Rare Chain Boots with "+15 to Attack Rating", "+1 to Dexterity", "Resist Fire +7%", "Resist Poison +9%", "+3 to Light Radius", and "Repairs 1 Durability in 33 Seconds".
Gloves: Rare Light Gauntlets with "+1 to Strength", "Resist Fire +10%", "Half Freeze Duration", "Poison Length Reduced by 25%", and "+1 to Light Radius".
Amulet: Magical, with "Resist Fire +7%" and "32% Extra Gold from Monsters".
Ring one: Magical, with "+72 to Attack Rating" and "5% Better Chance of Getting Magic Items".
Ring two: Magical, with "+51 to Attack Rating" and "Poison Length Reduced by 25%".