I switched on "Players 4" and went in search of the Claw Viper Temple. In the Lost City, I found a Heraldic Shield with nice mods (see below), which I equipped. I also found Crushflange, the unique Mace. The damage range is too low, so I dumped it.
I eventually found the Claw Viper Temple. After endless bad experiences with other characters in the Temple, I decided to use "Players 1". That LEB (Lightning Enchanted Boss) who, along with his minions guards the Amulet of the Viper, is one tough cookie! After a hectic battle, I retrieved the headpiece, returned to town and crafted the Horadric Staff!
I saved my game and muled some more of my gems, jewels and Full Rejuvenation potions.
I returned to Lut Gholein, switched on "Players 4", and entered the Palace. I rushed through all levels of the Palace and leveled up!
Level 24: I put one point into Strength, two into Dexterity, and two into Vitality. I also added another point to Vengeance and (selected) Holy Shield!
I found the portal to the Arcane Sanctuary and took the waypoint home. I did some gambling and, after losing some heavy money, I got a magical Plated Belt with "Resist Cold +20%" and a nice rare War Hammer, which I equipped. Elzix also sold me a magical Circlet with "29% Better Chance of Getting Magic Items" and "+1 to Necromancer Summoning Skills". I'll keep this one to use for magic find runs.
I switched to "Players 1" and returned to the Arcane Sanctuary. The Sanctuary is the coolest area in the game, in my humble opinion. I found it enjoyable, even though I didn't get anything useful. I got to the Summoner without a hitch, killed him, and moved on to the Canyon of the Magi. I took the waypoint home, where I gambling some more. Did I say I love gambling? The thief sold me a nice rare Belt (see statistics below) which I equipped.
I decided to pick up some experience in the Tombs of Tal Rasha. I put on my magic find circlet and headed for them. I had a big scare when I attacked the most hated monster in the game, the LEB. He reduced my Life to almost nothing before I got away. I gave up on doing experience runs, put on my Snowy Circlet of Accuracy, and went for Duriel.
I promptly switched to "Players 1" when I entered the real Tomb, and just as promptly leveled up!
Level 25: I put one point in Strength, two in Dexterity and two in Vitality; I put one point in Vengeance, and one in Holy Shield.
I got to Duriel without any trouble and disposed of him with just as little trouble. I headed for the Kurast Docks, and that was it for the day.
Statistics:
Character Level: 25
Strength: 80
Dexterity: 33
Vitality: 83
Energy: 15
Life: 290
Mana: 78
Damage: 68-112
Attack Rating: 421
Defense: 109
Resistances:
Fire Resistance: 51
Cold Resistance: 23
Lightning Resistance: 19
Poison Resistance: 24
Skills:
Might: 1
Sacrifice: 1
Smite: 1
Holy Bolt: 1
Blessed Aim: 1
Charge: 1
Zeal: 4
Vengeance: 8
Blessed Hammer: 1
Concentration: 1
Holy Freeze: 1
Holy Shield: 2
Equipment:
Helm: Magical Circlet with "+7 to Dexterity" and "Adds 7-28 Cold Damage".
Weapon 1: Rare War Hammer dealing 26-39 damage, with "+32% Enhanced Damage", "+30 to Attack Rating", "Adds 1-3 Fire Damage", "Adds 1-2 Cold Damage", and "Resist Cold +5%".
Weapon 2: Rare Maul dealing 43-65 damage, with "5% Chance to Cast Level 1 Amplify Damage on Striking", "+40% Enhanced Damage", and "+4 to Maximum Damage".
Body Armor: Rare Leather Armor with "+5 to Life", "Resist Cold +9%", "Resist Lightning +10%", "Resist Poison +6%", "Poison Length Reduced by 25%", and "Attacker Takes Damage of 1".
Shield: Magical Heraldic Shield with 22 defense, "50% Chance to Block", "17% Faster Hit Recovery", and "All Resistances +9%".
Belt: Rare Plated Belt with "5% Chance to Cast Level 3 Frost Nova When Struck", "+16% Enhanced Defense", "+17 to Mana", "Resist Fire +18%", "Poison Length Reduced by 25%", and "Attacker Takes Damage of 1".
Boots: Rare Chain Boots with "+15 to Attack Rating", "+1 to Dexterity", "Resist Fire +7%", "Resist Poison +9%", "+3 to Light Radius", and "Repairs 1 Durability in 33 Seconds".
Gloves: Rare Light Gauntlets with "+1 to Strength", "Resist Fire +10%", "Half Freeze Duration", "Poison Length Reduced by 25%", and "+1 to Light Radius".
Amulet: Magical, with "Resist Fire +7%" and "32% Extra Gold from Monsters".
Ring one: Magical, with "+72 to Attack Rating" and "5% Better Chance of Getting Magic Items".
Ring two: Magical, with "+51 to Attack Rating" and "Poison Length Reduced by 25%".