So,
it's almost Valentine's Day. What's that? You have no
one to share your heart-shaped sugar-candies with? Well,
that's too bad. Unless you're wholly addicted to sugar-candies.
But, that's another story.
I can offer you a fraction of an hour
of entertainment, however. So, let's start this thing
off...
Next Week's Topic Will Be:
What is the most times you've
died against one opponent? What were the circumstances?
Last bag's
topic: If
there was anything you could change about Diablo II,
what would it be? Other than the obvious connectivity
issues. Perhaps certain gameplay elements?
The following are largely opinions
on the subject, so I'll leave it up to you, the reader,
to form your own opinions -- with minimal comment from
me:
From: Fenris
Subject: one change to Diablo 2 that I'd like to see
Hiya,
Some of the changes I would like to see made to Diablo
2 are being addressed in the expansion (better set items,
socketable magic and rare items, more monsters, more
areas , more, more, more... sorry, I just got carried
away for a moment..) but if there was only one thing
I could change it would be to add random quests to all
of the acts. Here's how I see it... Each act (except
4) has 6 quests, but not all of them are quest related
and some of them aren't really separate quests at all
(the Kill Summoner quest from Act 2 springs to mind...)
Why not have a pool of quests for each Act that are
randomly chosen for each game as well as the plot specific
quests (there are extra sub-areas available in most
acts, and you could have 6 quests for Act 4 instead
of a measly 3...) If you also have different rewards
for each of these random quests, the replayability of
the game goes up as players try to do all the quests
and get all of the different rewards (or certain ones
they want to get again).
Fenris.
PS I found a way to beat lag and connectivity issues...
I switched from the Asia Realm (I'm from New Zealand,
so that was my default) to USWest. Consequently when
I log on to play the time difference means the USWest
realm is pretty quiet, and I don't have the problems
I was having joining or creating games I regularly ran
into on Asis, plus lag is almost non-existent (it's
still there, but nowhere near the problem it was...)
And before anybody gets on my case about switching realms,
Patch 1.02 switched the default realm for Australia
from Asia to USWest and New Zealand is further from
Korea than Australia is... Besides, this way there's
a good chance I can get a game with players who speak
English (or at least American...)
From: Keith
Subject: this week's topic
I've never really posted to this
site, but I feel I have something to contribute on this
topic. I think there is one majr thing that I would
change in Diablo II. It is simply the random quest generator
from Diablo I. Right now there is no reason to play
single player over multiplayer except for the lag issue.
Otherwise there are no game differences. I loved that
in Diablo I there was a real reason to play single player.
You only got certain quests in single player and also
with that you only got certain items in single player.
I loved that the game was a little different each time
you played single player because the quests would change.
The random quest generator gave the average game player
a reason to player the game more than once; you wanted
to play the other quests. In Diablo I, I played single
player a lot to get the other quests and such. It added
to the replayability of the game. Now in Diablo II the
only reason to keep playing the game is to advance your
character. In my opinion taking out the random quest
generator made the game less of a general "hit" than
Diablo I. In Diablo II unless your into the "RPGness"
of building characters there is less of a reason to
play D II than Diablo I.
From: MRIND
Subject: Blackbook
Might sound stupid, but a real
easy thing to do... A buddies or partners list (or a
little 'blackbook'). This list keeps a character name
and type list of those folks you want to look up everytime
you come back to play. This list should be accessible
from the channels, and perhaps even list if they are
in game or in a particular channel. Saves me alot of
time whispering to folks wondering if they are there
to play or just ask around if anyone has that frosty
weapon. An updated list of their level would be nice,
but probably more of a strain on the servers to look
this up for all of your friends each time you bring
it up. You should also be able to add players to your
list in game or out, (heck if the chat rooms know which
weapons you are holding, you can add folks to your blockbook
them from within the game). If I get into a game with
some folks who play well, and I would like to find them
again without having to whois... it would be alot easier
to keep a cohesive party together. My pad of paper listing
folks sucks, I want it online, with a locater and whisper
button.
.
From:
Jake
Subject: If there was something I could change about
Diablo 2, what would it be?
I think the game play is amazing!
What I've had a beef with is the resolution and color
depth. Their choice is good, I mean the game looks clean
and all, but while I sit here watching the happy resolution,
my 32 meg video card is crying for attention. A weird
thing is, the happy little program that autoselects
a 'suggested' type of video card mode always gives me
the damn 2D. I run Unreal Tournament and Counter-strike
in 1280x1024 flawlessly, why does it think that my video
card can't handle a minimal depth, low resolution game?
Another thing I would have liked is the ability to create
genders. Y'know it's kind of messed up when you are
running around a Blizzard server with your high level
Sorc and these damn 12 year olds keep hitting on you
like you're some hot chick on the other end of the computer
screen.Female necromancers, male amazons.... eh It'd
be odd but hey, it's a damn game:) Hoping that this
will be different by Expansion, the sets are basically
worthless. I have a Barbarian that's level 17, he has
Bezerkers crap and well... it's worthless. The best
set falls short to a freaking rare item. And my last
gripe is what I call the funnel affect. At high levels,
characters basically turn into one type. I had a spearazon,
whipped ass all the way through nightmare. When I got
to hell, I was molested in the worst way so she had
to change to a Bowazon just to survive. They should
give better level 30 abilities or high ranked abilities
because quite frankly, those abilities really only work
good at the lower levels unless they are pumped up to
max. Eh, thats my rant.
From:
Patrick
Subject: What I'd change in Diablo II
As it stands, the Necromancer's
poison dagger is less than useless -- why not throw
the necro a bone by giving it a duration like the sorceress
"enchant" skill rather than it's current 2mana-a-whack
arrangement. Between the time delay nature of the damage,
it's dagger-only restriction, and antidote potions and
anti-poison magical items, I don't see making this change
as being a disasterous thing. Currently, is there any
point to taking the skill for any reason except as a
pre-requisite for other skills?
From: Tyler
Subject: What should be in Diablo 2
I wish there was a quest system
that was complex and replayable. If you were to imagine
the weapons+gems+sets+magic kind of paradigm applied
to quests -- this is what I'm thinking of. Arrive at
a town and the game generates 6-8 random quests of varying
difficulty (tuned for the character level) rather than
the set number of fixed quests built into the game now.