PlanetDiablo | Features | Mailbag | Modifications in Diablo II?

Planet Diablo Mailbag

Date: 9/3/00
Author: Root

Just Another Mailbag? Nein!

It's that time of the week again, folks. Time to drag in that sack of mail we here at Planet Diablo love so much...

Happy Labor Day!





Next Week's Topic Will Be Two-Part:

Primary Topic: Share your thoughts on Blizzard's recent announcement of a Diablo II Expansion Pack!


Co- Topic: If the Diablo II characters were to square off with those from StarCraft--who would win in the end? You decide!




Use the following email addresses for each topic:

Diablo II vs. StarCraft

Diablo II Expansion Pack

Random Blah





Now on to the feedback on last week's topic in which we asked what your stance was on modifications for Diablo II; here's what you guys had to say:


From: Robert White
Subject: Mod Mailbag


I like mods. If it wasn't for mods, I probably would only play a game once or twice. But for Diablo 2, I feel that most likely these mods will not take off like some of the ones that Half-Life has. Can we say Counter-Strike? If someone could actually pull off completeing a mod for Diablo, I'd be impressed [Actually, people have created Diablo mods...just take a look at our Hosted Sites on the main page. It really depends on what your definition of "mod" is].


Hooray for pessimistic people! No, really, a Diablo modification that provides a replay factor worthy enough to sit on our hard drives isn't easy to pull off--especially with the lack of *gasp* "professional aid."



From: Bren R.
Subject: Mods in Diablo 2 FEEDBACK


I have to admit that I'm not pleased with the fact that people have found ways to mod Diablo 2. My main concerns stem from the fact that it's predecessor the original Diablo was a game that was greatly hacked and cheated which took the pleasure out of playing the game and I fear that is going to be the case with Diablo 2 now.

I think the biggest public delema which will arise now because of modding has to do with Battle.net. People who don't have mods now will have to deal with not only straight out hacking but with the subtle modding which will be very recognisable to a legit veteran or newbie trying to play games which do not lead them into a certain character doom.

I figured that all the time spent on Diablo 2 would have eliminated the possibility of any severe modding like which has been announced recently on this site. It's just a thought and a concern.


You raise some good points, and I also agree that "modding" can sometimes lead to cheating, but, again, the absence of some sort of Software Development Kit can also be an integral factor in curious programmers going astray from producing something enjoyable and, instead, concocting some cheating byproduct.




From: Thorn
Subject: Mod Mailbag


Hmm, I downloaded the mod you had listed on your site on Saturday, August 26, and installed it. It made a few changes, some of them for the better. This was with my single player character. Then I tried going on battle net (not open battle net), and to my surprise, the mod was still working! This is a problem that blizzard overlooked when making their game hack-proof. I think a whole new breed of hacker will appear on battle net, and the common person will not know they are hacking. To test this theory, I had a mana leech ring with the hack off. With it on, it turned into a +10 to dexterity ring. When I showed it to a friend in a game on the trade screen, he said it showed up as a mana leech ring, but for me it added +10 to dexterity. This is a serious problem that must be fixed before battle net is overrun by hackers as open battle net has been.

Yet more great points. However, can we really blame the mod creator for allowing his mod to access Battle.Net? The short answer is "no." The long answer/remedy happens to be the same idea I've been presenting in the afore emails: No professional aid = No guiding pathway for mod creators to take when creating their product. Thus, they may inadvertently be laying the plans for a cheat that others can exploit. Not good!



From: Carl Batchelor
Subject: Mods in D2:


One thing that always fascinated me was the difference between the "RPG" community and the "FPS" Community. Since I'm one of the rare few who enjoy both of these two genres, I have noticed that the FPS Community seems to be more "In-Touch" with their fans. Just look at the kind of relationship Valve has with it's fans. They have recently bought the rights to produce a Single-player Mod created by a group of dedicated gamers who wowed the community enough to get Valve to take notice. How many times have you seen an RPG company allow people to modify their game and then ask the Mod Makers if they could buy the game from them and market it?

Thats my point I'm trying to make. The fact that the FPS community supports it's fans and encourages them to remain fans, whereas RPG Companies like Blizzard and Bioware have never acknowledged any of the Mods made for their games, or even made it easy for the average user to create a Mod.

Sure, there are a couple Baldur's Gate Mods (Team BG) and a few Hellfire/diablo 1 Mods, and a few Diablo 2 Mods on the horizon, but has Blizzard or Black Isle/Bioware supported Mods for their games? Have they ever mentioned them in a post on their boards or a short blurb in one of their weekly webpage updates? Not to my knowledge.

Hopefully, this will change soon. With Bethesda's upcoming Morrowind containing an easy-to-use Editor, we could very well see this change finally coming to pass, and it's about time if you ask me. Why waste so much money making a silly Massively Multi-player Online RPG with little or no replay value when you can make a single player game thats fully-customizeable, comes with its own editor, and has an entire community full of hungry Mod-Makers with fresh new ideas?

Wow, I don't think I've ever consecutively agreed with four emails in a row. [Tears roll down cheeks]. Anyway, your proposal is positive and allowing gamers to dabble in the innards of the game they purchased (to a certain degree of course) is a great way to boost the entertainment value of a game.

Though Diablo II (as do many other RPGs) includes a rather different make-up than First Person Shooters (FPSs) in terms of sprite size and the overwhelming size of other components, a basic editor would be a fine utility to implement.





Well, that exhausts our topic-related feedback. Time for the queries/rants!

Previous | Next: Random feedback!

 
 




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