Yes,
it is October 22
and what better way to celebrate the day than by catching
up on the latest Mailbag? Ok, minus the alcoholic beverages.
Anyway, I apologize for last week's absence but I apparently
misjudged the prominence of wormholes on my premises--stepping
in to one as I was battling a group of eight-year olds
for a dust-ridden lollipop. Luckily, I was led back
to my rightful dimension via the aid of three rugged
Eskimo leprechauns who claimed to be Donald Trump's
offspring and who thrived on a rough diet of shoelaces.
Now that that's off my built chest, let's get
on with what you came to see...
Next Week's Topic Will Be:
What would you particularly like fixed with Patch
1.04? (Other than the obvious). Include fantasies if
applicable! Send
us your thoughts!
Now on to the feedback on the week prior to last
week's topic in which we asked you
which
Act, in your perspective, holds the most interesting
environment and why (Disregarding the fact that Diablo
lies in the last Act)? Are there particular fiends or
terrain features that particularly catch your eye each
time you traverse through it? Do specific creatures
look especially spooky?
Here's
what you guys had to say:
From: Saxy_SpearBabe
Subject: favorite DII
I think Act 2 is the most pleasant
to play. Nice graphics, especially inside the tombs,
interesting and challenging creatures, without many
that are truly annoying. Arcane Sanctuary and the Harem
are both nice looking and different in terms of strategy.
Lastly, the Act 2 Blacksmith's not as cute as Charsi,
but she heals me, so its about even.
I've seen Act 1 too damn many times to like it much.
Graphics are fairly boring. Monsters are boring, but
what can you do for low-level anyways? The Keep is better,
but doesn't make up for the rest.
Act 3 is hard to look at, hard to see what's going on
under all the damn trees. The Fetish are a pain in the
ass and just not much fun to fight, and the Jungle areas
are soooo damn long! Temples are kinda neat but not
as nice as Act 2. Hate is cool, but level 3 is a goddamn
joke, with all the lag caused by the vampires castin'
firewalls, meteor strikes and the unique Council Members
either casting tons of hydras or being lighting enhanced
/ teleporting... I usually die a few times just from
lag. Mostly I guess I hate the trees and them damn blowdart
blowin' bastards that keep runnin' away.
Act 4 is neat, although it could be a little more hellish-looking
I think, and its kinda small. Unfortunately, too many
real annoying monsters like Hoppies and bugs here. Oblivion
Knights and Flesh Spawners hit hard but that's fine,
I dont have a problem with hard or challenging, I just
don't like annoying or pointless (killing 234284 bugs
for 0 exp). My biggest complaint about Act 4, is the
tons of CRAPPY JEWELRY! What the hell?? I can fill up
my cube multiple times with garbage jewelry and never
find even a halfway decent piece. Rings of light? Dex
+1?? Not for my 48th level character, thanks.
So that's it. Act 2 roxx. (Now if we were talking loot
or money... then Act 4 for sure. Nothin' beats headin
to town every 5 minutes with 50k worth of armor & staves
to sell!)
Fair
enough. Don't get me started with bug-smiting, however--I'm
already on medication...
From: Ed Resnick
Subject: Most Interesting Act
Without a doubt, the most interesting
terrain in the entire game has to be the River of Flame.
I mean, who didn't admire in awe the sea of lava the
first time they saw it? Plus sometimes tortured souls
briefly rise out of the lava before settling back down
into it; it looks great. I can't wait til I go to Hell!
The River of Flame is eye-candy, but I don't think one
has the benefit of Bone Wall or Whirlwind in the real-afterlife...
From: Transcora
Subject: IMHO
I think that the second act was
the best. I mean it was the most well put-together act.
To prove this, i'll go act by act and say why i thought
it was inferior.
Act 1
This was an ok act, but it focused mostly on monsters
seen previously on diablo, and the storyline of basically
being the sister's bitch and saving everything for them
kinda gets old. I mean no wonder they lost, they use
freakin bow and arrows only!
Act 3
This was ok, but the storyline kinda seemed..... off.
I mean the entire thing wasn't held together well, although
this one certainly did put your ability to the test.
Act 4
This is my second favorite act. Unfortunetly, it's short,
but it's compact. I mean when tyrael realized how he
had been betrayed into turning the prime evils stronger,
that was a really strong part, and really pist me off.
Then when you go and shatter mephisto's stone and get
the buttload of gems. Although the "Lord of Terror"
was something I have beaten without any weapons or armor,
it was still an ok ending. The video was magnificent,
and worked seamlessly into the end.
And now Act 2
This is best IMHO because of its storyline. I mean you
get there, and after proving yourself, you have to go
out into the desert to find and save Tal Rasha from
Diablo. The scenary is magnificent, especially the bones
and huge human heads jutting out from the landscape.
Then the monsters, I mean come on, those guys really
can freak you out. The scores of corpses being raised,
the huge beatles or the ultra-gross worm/slug things
reproducing in front of you, that's sick, and nasty(both
having other meanings, you can pick and choose the ones
you want:P). Then there's the fact you can actually
get decent weapons in this part. That's all I have to
say of the matter, hope it helps!
.
Two votes for Act II and counting.
From: Jason Lam
Subject: Mailbag
yo,
planetdiablo, sup, i reckon that for one those flesh
beasts and the 'wyrm' things, same looking creatures
anyway are prob one of the freakiest looking creatures,
i mean to see this little worm of a thing with arms
and that is sick enough, then to see the 4-leg things
spit them out is amost just as disgusting, i mean that's
just sick, but if u want to know which ones are teh
most annoying? u've got my vote for the fetishes and
the flayers, pardon me BUT THOSE LITTEL F**KS ARE ARSEHOLES,
they all must die!!! and in comparison to ja-jar binks,
tose littel f**ks are worse, in fact i had no problem
with jar-jar but those f**kin fetishes are [explicit],
not to mention the doom knights and the doom knight
shaman things, f**k they piss me off, but as far as
terrain is concerned, act 2 was pretty cool, i dodn't
much like act 3, but act 4 was not too bad i liked the
trapped souls.
Ahh, it's people like you that keep me going. For that
I salute you. On the other hand, the overall message
of your ramblings was this: I hate fetishes and those
other thingies. I need to stop acting like a youngon
at a candy store and breathe before I think.
From: Steve
Subject: Most interesting environment and why
Act2 honestly has the most impressive
abience, town, and design. Lut Gholein alone is so huge
and beautiful, with tons of areas to drool over the
fine detail. One such example is the tavern, because
quite frankly, where else in the game is a useless part
of town so ridiculously elaborated? The palace speaks
for itself, including the floors below it, and the selection
of colors to fit the mood of the once vastly populated
halls and rooms. Also, if you pay close attention to
the tombs of Act2, many unique inscriptions are engraved
all over the walls, these are not repeating textures;
many vary! And finally, how can you not gawk over the
overwhelming tomb of Tal Rasha? the fact alone that
an FMV movie and the actual game graphics are clearly
distinguishable, make the chamber all the more eye-candy.
So really, I would almost go so far as to debate that
the Blizzard team took much more time creating Lut Gholein
over the other towns, although I cannot be certain.
It is clear, though, that in no other act, so much attention
is focused into the fine little details; the Tavern,
Palace, Tomb Walls, Tal Rasha's chamber..
The other acts simply cannot compare with this sort
of time consuming craftsmanship, and why else would
Lut Gholein be the fold out peek into the game on the
Diablo 2 box itself? Simply because, it's most well
done!
I agree. Deserts strike my fancy,
and Blizzard stroked it for me numb...wait...err...nevermind.