In my opinion, four of these skill are absolute musts. Those are in bold. The versatility of Phoenix Strike cannot be overlooked. In one skill, decent damage in three elements can be achieved. To do so requires a finisher. Speed is your friend and may be the only thing separating you from death so I feel it a must. I even have (8x5=) "40% Faster Hit Recovery" and (8x5=) "40% Faster Walk/Run Speed" charms. My Assassin strikes so fast in crowds that I actually have more trouble casting the first charge up of PS, fire than the second, lightning. Mind Blast is something I anticipate needing more in Hell difficulty, to control crowds. See reference above please in first article cited. A fourth element in crowd control is Death Sentry.
I strongly favor Death Sentry for its Corpse Explosion feature in crowds. I am unsure whether maximizing it will help much, as the CE benefit is capped, and the gain in yardage effect is 0.3 yards per skill point. It weakens crowds like Baal's minions nicely, in Nightmare difficulty.
Maximizing Claw Mastery is said to be mandatory by some that I have read. Similarly, some believe Tiger Strike needs to be maxed. I realize that it can bump damage 1440% but I need a decent claw to see how good it is at 900%, level ten with three charges.
I want to clarify a point from the prior SoTF about stacking charges. You can stack, hypothetically, eighteen charges prior to finishing. I have stacked five different types on occasion to prove that it could be done, and have many times stacked nine, three each of Tiger, Cobra, and Phoenix Strike prior to finishing. The best tactic I have found since going slow and trying to "select" which Phoenix to discharge is difficult is to just charge a few and release and repeat as fast as I can. I have hot keyed F1, F2, and F3 for my charges and try to mix them up, tossing in F2 (Cobra) when I see my Mana dropping. I always carry Mana potions to avoid running low for a finishing move with nine spheres rotating around me.
Currently, my resistances are poor. I will have to borrow some charms to boost them before Hell difficulty. Don't forget Anya's quest, good for +30 to all resistances, if you do all three quests. I strongly recommend two types of shields, one like Ancient's Pledge for resistances and another for blocking and fast block rates, like Whitstan's Guard (40% FBR/75% blocking). My equipment is rag-tag, but combined has "80% Faster Hit Recovery" (total 120% with charms). I need to bump my IAS more and favor IAS weapons over high damage ones, because you need to hit quickly to store charges to release in a finishing move. The small gain of higher damage equipment is less than that of more charges being attained for release (and their attack bonuses being reaped).
My mercenary is an Act 1 Rogue. Remember, these cannot use Amazon-only equipment or crossbows. Mine has "+3 to All Skill Levels" which it has been pointed out by our forum members before adds lightning charge to alternate with her primary (Cold Arrow) attack. Mine wears a Tarnhelm and has a Cliffkiller bow, so there is the skill bonus. She is level 58 and has lagged a bit, but will catch up. I cannot offer guidance regarding other possibilities.
Well, I guess that is all I have for now. If, in Hell difficulty, I discover anything substantially contrary to this opinion or additionally beneficial, I will record it in a future SoTF.
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