Welcome to the wonderful world of Return to Castle Wolfenstein multiplayer. RTCW multiplayer is a team-oriented game that requires players on each side to cooperate in order to better their chances of success on each map. Every level will present each side with a series of objectives. The side that completes their objectives first wins that round.
There are three modes of play for multiplayer, and objectives may vary depending on what multiplayer mode you are playing in.
Not all maps can be played in all modes.
- Objective mode
Challenges players to complete a series of objective for their team, with the first team to do so winning that round.
- Stopwatch mode
Similar to Objective mode, but once one team wins a round the teams switch sides (Axis become Allies, and vice versa) and they replay the map, with the attackers trying to beat the previous team's time.
- Checkpoint mode
Has players battling for control of a number of flags scattered throughout the level. The first team to capture all the flags wins.
There are also some important differences between single player and multiplayer games:
This guide gives a detailed description of the multiplayer game and provides information and strategies for each of the classes.
- The Panzerfaust, Venom Gun, and Flame Thrower will slow you down when you equip them
- Barbed wire hurts when you touch it.
- Stamina drains faster when you sprint or jump.
- The Panzerfaust has a larger blast radius, but has a pause between pulling the trigger and launch of the rocket.