Single Player Guide | Weapons

B.J. has access to a variety of weapons to wage his war against his enemies. Different situations call for different weapons, so it's important to know the ins and outs of your arsenal.

It's... a knife. You stab things with it. If you can sneak up on a victim and get them in the back before they're aware of you, you get an instant (and silent) kill.

Pistols: Colt Model 1911 and Luger 9mm Parabellum
Allied and Axis pistols. Both work pretty much the same --point and fire. You don't want to be stuck using either one, though, so go for something more powerful. Once you find a second, the Colts can be dual wielded to double the firepower, while you can find and attach a silencer to the Luger.

Grenades that can be thrown over obstacles or bounced around corners. Both types of grenades function the same. Hold fire to delay throwing so that they explode sooner after release. Dynamite can be put down to prepare traps --hold down the fire button to set longer fuses.

Dynamite can be put down to prepare traps --hold down the fire button to set longer fuses, then get the heck outa town. Dynamite traps are effective against enemies that will always chase you, like zombies or Super Soldiers.

Standard issue sub-machine gun. Has a moderate rate of fire and won't overheat. A good fallback weapon for use against weaker enemies.

Light sub-machine gun, comprable to the MP40 in some ways, but does more damage and has a smaller magazine capacity. Good fallback weapon, though ammo may be scarce.

A more powerful gun that fires much more quietly, but you can't even get a whole clip off before it overheats (as indicated by a red bar in your HUD) and you must let it cool down. Excellent for stealth missions.

Mauser Rifle
Sniper rifle long distance shots. The zoomed view sways badly unless you're crouching, and it gives a heck of a kickback. The Mauser can take most opponents down in one headshot, though.

Snooper Rifle
This stealthy rifle fires an extremely powerful shot without making even a whisper. It's extremely valuable to have on stealth missions, particularly those in large open areas where you can wipe out the enemy from great distances. Unfortunately, its ammunition is very limited.

FG42 Paratrooper Rifle
These are the weapons most commonly carried by Black Guards. It's a semiautomatic rifle that does good damage and has a large clip capacity. Its rate of fire isn't as fast as some of the submachine guns, but it packs more of a punch. It also has a small scope that can zoom in and out (though not as much as the Snooper Rifle or Mauser).

Fires a huge missile that blooms into a cloud of destruction. You can only carry a few missiles at a time, though, so don't waste them.

Venom Gun
Portable destruction. This weapon takes a second to spin up, but once it's going it really mows everything down. Very powerful, but goes through ammo quickly. It can also overheat like the Sten.

The flamethrower spews great clouds of beautiful flame that will catch enemies on fire and cook them to a crisp. The range on the flamethrower is pretty good and it's just immensely satisfying to use. Flamethrowers are very effective against zombies.

Tesla Gun
The Tesla Gun is one of the weapons to come out of Himmler's top secret laboratories. It fires sizzling bolts of electricity at everything in the immediate area. The weapon can push foes back slightly, so it's useful against creatures like zombie knights. | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
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