Patch 1.2 is complete and is now in the hands of Ubisoft,
The Map Editor is also complete and ready to ship. Edgies/Ubisoft might put some screenshots up so you can see what's possible with it, so check back to the site soon for any new updates on this.
Ever wanted to make your own Dark Planet fansite? Ubisoft has made a webkit for all of you aspiring webdesigners. The webkit contains artwork and graphics that you can use to supplement your site's design.
Are you suffering from game burn like I have? It's a feeling that's unpleasant and hard to describe. It's a feeling you get when you feel you've played the same kind of game way too many times. With every new game you play, you have a feeling that you're just playing the same old game as the last one.
If so, what's the cure? The Adreneline Vault thinks that they may have an answer to solve your aches and pains.
I recommend all of you gamers who feel the same way I am to read this article.
Today at the Datastorm, we have an interview with the David Wightman,
Managing Director at Edgies and the Edgies team (Creators of Dark Planet). Read this interview to see what Edgies have in store for us for the future.
Here's an excerpt from the interview:
Will you be working on any future expansions for Dark Planet? If so, what additions and improvements can we expect to see in it
We're well underway on the 2nd functionality patch now, as has been said elsewhere, we're very happy with the stability of Dark Planet which allows us to keep banging out new features instead of fixes. As we're ahead of the curve here, we've had some extra time which we've been able to use to create what we are absolutely sure is the most powerful 3D RTS map editor in the world today. The power which we give the user is incredible, and the ease of use is a fundamental quality which we hope people will really pick up on when it gets released. Rather than slowly paste down individual tiles, which is normally the case, the Map Editor allows the level creator to literally paint the ground down on the floor as if it were Photoshop or PaintShop pro. We're really pleased with this and cant wait to see what new people come up with.
Dark Planet scored a whopping 8.0 at VGLN.com. Here's an excerpt:
Dark Planet: Battle for Natrolis may not be the next coming of Starcraft(only Starcraft 2 could do that), but it isn't bad in it's own right. On the contrary, the game is quite good. Addictive and fun, it takes the Starcraft formula and adds a little graphical spice.
Edgies has announced that Ubisoft's team of testers and Edgies have are QA testing the upcoming patch for Dark Planet. They're almost done and have only a few minor tweaks to make before it will be released.
They have stated that they are pleased with the stability of Dark Planet, and this allows Edgies to concentrate on various levels of gameplay tweaking as opposed to bug fixing of which there are surprisingly few for a project which has more than half a million lines of code.
To make sure that they keep this quality standard at the level established in Version 1.0, they're testing the entire Patch from every angle to make sure that what is released is ultra safe.
Edgies are also concentrating on the ‘Big’ stuff which is coming round the corner as well as more of the gamers' requested features.
Check back at The Datastorm for its release!
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Planet: The Datastorm is the intellectual property of Ian "Exitium"
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