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Welcome to The Datastorm, the one stop resource for all information pertaining to Ubisoft's newly released real time strategy game, Dark Planet: Battle for Natrolis.

Now hosted by StrategyPlanet!

Beta 1.02 Patch (07/11/02)
Dev Update (05/16/02)
Dark Planet Webkit Available (05/08/02)
Suffering from Game Burn? (04/27/02)
Edgies Interview (04/24/02)
Screenshot of the Day
enemy at the gates



July 11, 2002 | Exitium
 


Beta 1.02 Patch

Sweet news, everyone! A Beta of the 1.0002 patch for Dark Planet is now available.

It contains a fully featured skirmish scenario map editor as well as a tutorial document and a few bug fixes.

This patch will not be officially supported by either Edgies or Ubisoft, but they have given it a good test here at Edgies HQ and all appears well.

The patch does not overwrite the EXE for the existing game, it does update certain graphics and messages though.

Once installed, if you goto "START/Program Files/Dark Planet" - there will be a new link to the new Map Editor version.

You can get it at this location. Have fun!

 

 
May 16, 2002 | Exitium
 


Dev Update

Quick Edgies update on Development...

Patch 1.2 is complete and is now in the hands of Ubisoft, The Map Editor is also complete and ready to ship. Edgies/Ubisoft might put some screenshots up so you can see what's possible with it, so check back to the site soon for any new updates on this.

 

 
May 8, 2002 | Exitium
 


Dark Planet Webkit Available

Ever wanted to make your own Dark Planet fansite? Ubisoft has made a webkit for all of you aspiring webdesigners. The webkit contains artwork and graphics that you can use to supplement your site's design.

You can download it here.

 

 
April 27, 2002 | Exitium
 


Suffering from Game Burn?

Are you suffering from game burn like I have? It's a feeling that's unpleasant and hard to describe. It's a feeling you get when you feel you've played the same kind of game way too many times. With every new game you play, you have a feeling that you're just playing the same old game as the last one.

If so, what's the cure? The Adreneline Vault thinks that they may have an answer to solve your aches and pains.

I recommend all of you gamers who feel the same way I am to read this article.

 

 
April 24, 2002 | Exitium
 


Edgies Interview

Today at the Datastorm, we have an interview with the David Wightman, Managing Director at Edgies and the Edgies team (Creators of Dark Planet). Read this interview to see what Edgies have in store for us for the future.

Here's an excerpt from the interview:

Will you be working on any future expansions for Dark Planet? If so, what additions and improvements can we expect to see in it

We're well underway on the 2nd functionality patch now, as has been said elsewhere, we're very happy with the stability of Dark Planet which allows us to keep banging out new features instead of fixes. As we're ahead of the curve here, we've had some extra time which we've been able to use to create what we are absolutely sure is the most powerful 3D RTS map editor in the world today. The power which we give the user is incredible, and the ease of use is a fundamental quality which we hope people will really pick up on when it gets released. Rather than slowly paste down individual tiles, which is normally the case, the Map Editor allows the level creator to literally paint the ground down on the floor as if it were Photoshop or PaintShop pro. We're really pleased with this and cant wait to see what new people come up with.

 

 
April 22, 2002 | Exitium
 


It's still alive

For those who are asking (I've gotten quite a few e-mails from you guys.) no, the site isn't dead. Jeez, what'd give you that impression? ;)

There just hasn't been much to post about lately, that's all.

Just in case you haven't noticed, patch 1.01f is available. Get it here.

 

 
April 14, 2002 | Exitium
 


Dev Team Update

Here's what they had to say:

Hi all,

I hope you managed to install the patch 1.01 and enjoyed it. Have to say a new patch is in work already. It contains a lot of tweaks, part of them being your own contribution.

There will be improvements in controls, key mapping, grouping, towers, units, etc. Edgies will submit a version for testing pretty soon, you won't have to wait too long.

In the meanwhile, we are working on a map editor, which, you have to take my word for now, is mighty powerfull and really easy to use. Keep close, I will have news about this very soon!

Indeed, as many said, this game may not be Starcraft, but Ubi Soft and Edgies will make sure you will have an excellent support and so lots of fun with this title!

 

 
April 12, 2002 | Exitium
 


Patch is Out!

The first patch has been released! The patch will upgrade your current version of Dark Planet to version 1.0001f. Click on the link below to download the patch.

Dark Planet 1.0001f Patch

*update* Here's the Fileplanet mirror.

RELEASE NOTES FOR VERSION 1.0001F
  • Problems with the Installer when Large Text is active have been addressed.
  • Attack Area functionality has been improved allowing enemy units and buildings to be targeted by dragging a selection box with the right mouse button.
  • Select Group and Centre On Group actions have been separated.
  • The player can now save up to 4 camera positions and jump to them at any time.
  • New hotkeys have been added for unit actions, attack modes and common building types.
  • Units and buildings are now shown more clearly on the Minimap.
  • The Minimap is now always active when visible
  • Scores are now displayed on the left hand side of the screen.
  • Lobby connection reliability has been improved and is now much more likely to succeed on slower connections.
  • The host computer no longer sends 'has left' messages when returning from the Start Net Game screen.
  • In games started from the Lobby, the host can now only select maps that will accommodate the number of players launched.
  • Changes to the mouse cursor code have removed 'lag' on the net game screen.
  • The default scroll method has been changed to 'edge' scrolling.
  • Edge scrolling has been improved to be smoother and more consistent.
  • Bombs, ego effects and spells can now destroy resources.
  • Dreil Digin and Dex Worms burrowed icons no longer occasionally disappear.
  • Health bars now appear on Colonist buildings that exist at the start of the level.
  • Collector worms now properly update the score with the amount of energy collected.
  • The way other teams overhead icons are seen by the Dreil has been changed to perform as originally intended.
  • Objects now darken down correctly around the edge of the map.
  • Statistics for partially completed levels are now stored with saved games.
  • Loading bars are now displayed when retrying a level, when returning to the front end and when loading a level.
  • The Dark Planet icon is now displayed in the taskbar when the player presses ALT-TAB.
  • Power bars are now shown for damaged Colonist walls.
  • It is no longer necessary to click twice to rebuild a partially dismantled building.
  • Ego unit effects no longer disrupt water areas.

 

 
April 7, 2002 | Exitium
 


Dark Planet Reviewed at VGLN.com

Dark Planet scored a whopping 8.0 at VGLN.com. Here's an excerpt:

Dark Planet: Battle for Natrolis may not be the next coming of Starcraft(only Starcraft 2 could do that), but it isn't bad in it's own right. On the contrary, the game is quite good. Addictive and fun, it takes the Starcraft formula and adds a little graphical spice.

You can read the rest of the article here.

 

 
 


Dark Planet Dev Update

A quick update on Dark Planet development.

Edgies has announced that Ubisoft's team of testers and Edgies have are QA testing the upcoming patch for Dark Planet. They're almost done and have only a few minor tweaks to make before it will be released.

They have stated that they are pleased with the stability of Dark Planet, and this allows Edgies to concentrate on various levels of gameplay tweaking as opposed to bug fixing of which there are surprisingly few for a project which has more than half a million lines of code.

To make sure that they keep this quality standard at the level established in Version 1.0, they're testing the entire Patch from every angle to make sure that what is released is ultra safe.

Edgies are also concentrating on the ‘Big’ stuff which is coming round the corner as well as more of the gamers' requested features.

Check back at The Datastorm for its release!

 

 


Copyright notice: All original content on Dark Planet: The Datastorm is the intellectual property of Ian "Exitium" Cheong. Many of the materials of this site are based on materials copyrighted by Edgies and Ubisoft. Reproduction on another server without prior consent is strictly forbidden by law.